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Those of you who have actually PLAYED 5e...
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<blockquote data-quote="KidSnide" data-source="post: 6366987" data-attributes="member: 54710"><p>To me, the number one tip for experienced DMs running 5e is a reminder that the rules are designed to be fast and quick and the DM (and players) are the only real sources of common sense realism, if that's something you want in your game.</p><p></p><p>In particular, the flat DC system is designed to give every character a meaningful chance of success or failure whenever you roll the dice. This system works well in situations where success and failure should be meaningful options, like most rolls in combat. But there are plenty of situations where it doesn't make sense for all PCs to have a chance. For example, a thick door where a Str 20 has to roll to break down, a Str 8 character shouldn't have a chance. Or, if the Str 8 does have a chance of breaking down the door, the Str 20 character shouldn't have to roll. </p><p></p><p>In 3.x / Pathfinder, there were huge differences between good skills and bad skills that would effectively determine if rolling is necessary (causing problems if you want everyone to have a significant risk of failure or success). In 5e, the DM has to either use common sense to determine when to roll and when to just say "yes" (or "no"), or you have to accept that the world is a little wacky and sometimes the weakling will knock down a door when the half-orc fails.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6366987, member: 54710"] To me, the number one tip for experienced DMs running 5e is a reminder that the rules are designed to be fast and quick and the DM (and players) are the only real sources of common sense realism, if that's something you want in your game. In particular, the flat DC system is designed to give every character a meaningful chance of success or failure whenever you roll the dice. This system works well in situations where success and failure should be meaningful options, like most rolls in combat. But there are plenty of situations where it doesn't make sense for all PCs to have a chance. For example, a thick door where a Str 20 has to roll to break down, a Str 8 character shouldn't have a chance. Or, if the Str 8 does have a chance of breaking down the door, the Str 20 character shouldn't have to roll. In 3.x / Pathfinder, there were huge differences between good skills and bad skills that would effectively determine if rolling is necessary (causing problems if you want everyone to have a significant risk of failure or success). In 5e, the DM has to either use common sense to determine when to roll and when to just say "yes" (or "no"), or you have to accept that the world is a little wacky and sometimes the weakling will knock down a door when the half-orc fails. -KS [/QUOTE]
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