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Those of you who have actually PLAYED 5e...
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<blockquote data-quote="Wolfskin" data-source="post: 6366996" data-attributes="member: 6777168"><p>If you're not using a grid -such as I- describe the scene as best as you can so everybody is on the same page. </p><p></p><p>During my first session, players were somewhat lost in the combat and kept asking questions about distance and positioning; after I improved my descriptions and detailed exactly how the characters and monsters are positioned before combat, the players became more proactive and we had a blast. </p><p></p><p>Also, when queried about distances (such as in "Can I shoot the goblin who's escaping?" or "If I Dash on my turn, can I use my reaction to defend Joe against the Bugbear before it attacks?") try to answer "yes" and "yes, but" as long as it makes sense, since it's often much better than a straight out "no, it's too far" unless it's indeed <em>too</em> far (this may sound redundant, but IMO without a grid it's better to err on side of action).</p><p></p><p></p><p>Good call!</p></blockquote><p></p>
[QUOTE="Wolfskin, post: 6366996, member: 6777168"] If you're not using a grid -such as I- describe the scene as best as you can so everybody is on the same page. During my first session, players were somewhat lost in the combat and kept asking questions about distance and positioning; after I improved my descriptions and detailed exactly how the characters and monsters are positioned before combat, the players became more proactive and we had a blast. Also, when queried about distances (such as in "Can I shoot the goblin who's escaping?" or "If I Dash on my turn, can I use my reaction to defend Joe against the Bugbear before it attacks?") try to answer "yes" and "yes, but" as long as it makes sense, since it's often much better than a straight out "no, it's too far" unless it's indeed [I]too[/I] far (this may sound redundant, but IMO without a grid it's better to err on side of action). Good call! [/QUOTE]
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