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<blockquote data-quote="Snapdragyn" data-source="post: 6367109" data-attributes="member: 12432"><p>A lot has already been mentioned, but here are things I thought of to add (or missed seeing):</p><p></p><p>- Moving through friendlies counts as difficult terrain. No more just walking right past your allies in combat without it slowing you down.</p><p></p><p>- Firing a ranged weapon or spell into combat does not have a <em>de facto </em>penalty, but it DOES have to deal with half cover (+2 to target's AC) if firing past anyone - even allies!</p><p></p><p>- Rogues can sneak attack only once (& now I can't recall if it's per round or per turn as someone upthread mentioned), but can do it even if an ally is w/in 5' of their target and not incapacitated - so even a caster, or non-combat NPC. Technically, it doesn't even have to be an ally, just an opponent of their target. Although the rule specifies 5', I think allowing 10' for an ally wielding a weapon with reach would be a reasonable house rule. Note also that the rogue can be anywhere, so Haley from OotS can finally sneak attack with her bow all day long, shooting away at whomever Elan is poking.</p><p></p><p>- Casters add their proficiency bonus & <u>spellcasting mod</u> to ranged attacks - NOT Dex! Had to rethink some builds once that sank in.</p><p></p><p>- The hand that holds an arcane focus (which substitutes for non-expensive material components) can also be the hand that is used for somatic components, allowing the other hand to hold a shield (if the caster has proficiency).</p><p></p><p>- Small races and dwarves move 25', not 20'.</p><p></p><p>- Acrobatics per RAW does not allow tumbling out of a threat range w/o provoking AoO, nor reducing damage on a fall, nor much of anything fun really. Much sad. So depress.</p><p></p><p>- There is no more Charge, unless you take the feat.</p><p></p><p>- Making a ranged attack while in melee does not provoke an AoO - it just means making that attack at disadvantage.</p></blockquote><p></p>
[QUOTE="Snapdragyn, post: 6367109, member: 12432"] A lot has already been mentioned, but here are things I thought of to add (or missed seeing): - Moving through friendlies counts as difficult terrain. No more just walking right past your allies in combat without it slowing you down. - Firing a ranged weapon or spell into combat does not have a [I]de facto [/I]penalty, but it DOES have to deal with half cover (+2 to target's AC) if firing past anyone - even allies! - Rogues can sneak attack only once (& now I can't recall if it's per round or per turn as someone upthread mentioned), but can do it even if an ally is w/in 5' of their target and not incapacitated - so even a caster, or non-combat NPC. Technically, it doesn't even have to be an ally, just an opponent of their target. Although the rule specifies 5', I think allowing 10' for an ally wielding a weapon with reach would be a reasonable house rule. Note also that the rogue can be anywhere, so Haley from OotS can finally sneak attack with her bow all day long, shooting away at whomever Elan is poking. - Casters add their proficiency bonus & [U]spellcasting mod[/U] to ranged attacks - NOT Dex! Had to rethink some builds once that sank in. - The hand that holds an arcane focus (which substitutes for non-expensive material components) can also be the hand that is used for somatic components, allowing the other hand to hold a shield (if the caster has proficiency). - Small races and dwarves move 25', not 20'. - Acrobatics per RAW does not allow tumbling out of a threat range w/o provoking AoO, nor reducing damage on a fall, nor much of anything fun really. Much sad. So depress. - There is no more Charge, unless you take the feat. - Making a ranged attack while in melee does not provoke an AoO - it just means making that attack at disadvantage. [/QUOTE]
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