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<blockquote data-quote="S'mon" data-source="post: 6246152" data-attributes="member: 463"><p>Yep, just saying I like the 4e quest XP structure, with minor & major quests. The 4e Skill Challenge system is useful if you want a lot of formal structure - IME it works quite well for exploration, but I find it much too constricting for social activities so I don't use it for those.</p><p></p><p>The 4e quest XP system can be boiled down to:</p><p></p><p>Achieve Major Goal of PCs' level - PCs get 1/10* the XP needed to level up.</p><p>Achieve Minor Goal of PC' level - PCs get 1/50** the XP needed to level up.</p><p></p><p>*Which is the same as what the PCs get for a standard on-level combat encounter, or a </p><p>standard on-level monster for each PC.</p><p>**I use 1/40 as that is the XP for a 'minion' monster for each PC.</p><p></p><p>The numbers can be read off the 4e encounter XP chart. </p><p>Players can set their own goals/quests, and this system makes it easy to award XP for </p><p>achieving them. The GM can also set quests for the PCs. I like this system a lot and will sometimes use it in eg BX D&D, eg I might use the Fighter XP chart and give 1st level PCs 200 XP each for achieving a major goal.</p><p></p><p>Edit: While I don't much like "session XP" as a concept, I keep the 'major quest XP/standard </p><p>encounter XP/one tenth of XP to level' number in mind as a guide to minimum XP to award for a </p><p>session where the PCs have been active (no turtling) but it's not that clear what they've accomplished.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6246152, member: 463"] Yep, just saying I like the 4e quest XP structure, with minor & major quests. The 4e Skill Challenge system is useful if you want a lot of formal structure - IME it works quite well for exploration, but I find it much too constricting for social activities so I don't use it for those. The 4e quest XP system can be boiled down to: Achieve Major Goal of PCs' level - PCs get 1/10* the XP needed to level up. Achieve Minor Goal of PC' level - PCs get 1/50** the XP needed to level up. *Which is the same as what the PCs get for a standard on-level combat encounter, or a standard on-level monster for each PC. **I use 1/40 as that is the XP for a 'minion' monster for each PC. The numbers can be read off the 4e encounter XP chart. Players can set their own goals/quests, and this system makes it easy to award XP for achieving them. The GM can also set quests for the PCs. I like this system a lot and will sometimes use it in eg BX D&D, eg I might use the Fighter XP chart and give 1st level PCs 200 XP each for achieving a major goal. Edit: While I don't much like "session XP" as a concept, I keep the 'major quest XP/standard encounter XP/one tenth of XP to level' number in mind as a guide to minimum XP to award for a session where the PCs have been active (no turtling) but it's not that clear what they've accomplished. [/QUOTE]
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