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<blockquote data-quote="Fanaelialae" data-source="post: 6479708" data-attributes="member: 53980"><p>A castle or an abbey doesn't DO anything. They're buildings, and if you don't know what an abbey is, it's easy enough to look up on wikipedia. </p><p></p><p>If you own a building, what you do with it is up to you (throw lavish parties; house the homeless; decorate with grotesque gargoyles or horrendous pink unicorns).</p><p></p><p>The Run a Business rule is simplistic but I wouldn't call it nonsensical. Your business can earn money or lose money. If you invest significant time trying to make your business successful, your odds of earning money are a lot better than if you don't. If you ignore your business completely, it will fail. Overall, that seems pretty reasonable and realistic.</p><p></p><p>As for magic items; leaving magic items out of D&D? There would be a million-gamer march on WotC if they tried that!</p><p></p><p>Magic items are rare in terms of the world (by default assumptions, you can't just stroll down to the local Magic-Mart and pick up a Vorpal Sword at their annual clearance sale) but it's not as though adventurers are not expected to find them. [MENTION=3424]FireLance[/MENTION] did a nice breakdown of the magic items a party could expect to find based on the default rules here:</p><p><a href="http://www.enworld.org/forum/showthread.php?395770-Analysis-of-quot-Typical-quot-Magic-Item-Distribution#ixzz3LsaAPCqb" target="_blank">http://www.enworld.org/forum/showthread.php?395770-Analysis-of-quot-Typical-quot-Magic-Item-Distribution#ixzz3LsaAPCqb</a></p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6479708, member: 53980"] A castle or an abbey doesn't DO anything. They're buildings, and if you don't know what an abbey is, it's easy enough to look up on wikipedia. If you own a building, what you do with it is up to you (throw lavish parties; house the homeless; decorate with grotesque gargoyles or horrendous pink unicorns). The Run a Business rule is simplistic but I wouldn't call it nonsensical. Your business can earn money or lose money. If you invest significant time trying to make your business successful, your odds of earning money are a lot better than if you don't. If you ignore your business completely, it will fail. Overall, that seems pretty reasonable and realistic. As for magic items; leaving magic items out of D&D? There would be a million-gamer march on WotC if they tried that! Magic items are rare in terms of the world (by default assumptions, you can't just stroll down to the local Magic-Mart and pick up a Vorpal Sword at their annual clearance sale) but it's not as though adventurers are not expected to find them. [MENTION=3424]FireLance[/MENTION] did a nice breakdown of the magic items a party could expect to find based on the default rules here: [url]http://www.enworld.org/forum/showthread.php?395770-Analysis-of-quot-Typical-quot-Magic-Item-Distribution#ixzz3LsaAPCqb[/url] [/QUOTE]
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