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<blockquote data-quote="weldon" data-source="post: 6481668" data-attributes="member: 18817"><p>I think we have different ideas of how a downtime activity is run. In my mind, the downtime activity rules are there so you can handwave away whole categories of endeavors that don't require in-character interaction between the PCs and the DM and are mostly outside the story. It seems to me that resolving downtime activities should take about the same amount of time at the table as figuring out how much gold and how many days it took the wizard to make a potion. My personal opinion is that options like carousing (and maybe running a business) are there so that every player at the table can say they are doing something as you go around to check on how they intend to use their downtime.</p><p></p><p>At that level of abstraction, I'm totally fine with a small trading post and a small farm both generating about the same amount of gold.</p><p></p><p>Beyond downtime activities, I'm also interested in how PC choices could lead to adventures (You need to get a royal charter from the King before you build that stronghold. The local thieves guild has taken an interest in your trading post. Your farm is reporting that mutilated livestock are being found in the southern hills. And so on).</p><p></p><p>I don't necessarily see the accuracy of the economic rules for running a business (especially as a downtime activity that doesn't really happen in-game) as very important.</p></blockquote><p></p>
[QUOTE="weldon, post: 6481668, member: 18817"] I think we have different ideas of how a downtime activity is run. In my mind, the downtime activity rules are there so you can handwave away whole categories of endeavors that don't require in-character interaction between the PCs and the DM and are mostly outside the story. It seems to me that resolving downtime activities should take about the same amount of time at the table as figuring out how much gold and how many days it took the wizard to make a potion. My personal opinion is that options like carousing (and maybe running a business) are there so that every player at the table can say they are doing something as you go around to check on how they intend to use their downtime. At that level of abstraction, I'm totally fine with a small trading post and a small farm both generating about the same amount of gold. Beyond downtime activities, I'm also interested in how PC choices could lead to adventures (You need to get a royal charter from the King before you build that stronghold. The local thieves guild has taken an interest in your trading post. Your farm is reporting that mutilated livestock are being found in the southern hills. And so on). I don't necessarily see the accuracy of the economic rules for running a business (especially as a downtime activity that doesn't really happen in-game) as very important. [/QUOTE]
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