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<blockquote data-quote="Beleriphon" data-source="post: 6482158" data-attributes="member: 27847"><p>I think some generic rules for a business fall into the same category as the carousing table for downtime. Its not meant to be a focus of the game, but rather a way find out what happened while the character wasn't stabbing orcs in a cave somewhere. Its the same level of abstraction is for running a business or spending your hard earned loot on wine, company and song. That obviously doesn't work for everybody, but I can see what the rule is meant to be used for and if it looked at in the light of a quick downtime roll then it works just fine, as an economic simulation it obviously fails.</p><p></p><p>As for strongholds I'm not entirely sure they need more rules than the fact that they are owned, and how long it takes to build. I also suspect we'll see some more detailed rules once we get mass combat rules published.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 6482158, member: 27847"] I think some generic rules for a business fall into the same category as the carousing table for downtime. Its not meant to be a focus of the game, but rather a way find out what happened while the character wasn't stabbing orcs in a cave somewhere. Its the same level of abstraction is for running a business or spending your hard earned loot on wine, company and song. That obviously doesn't work for everybody, but I can see what the rule is meant to be used for and if it looked at in the light of a quick downtime roll then it works just fine, as an economic simulation it obviously fails. As for strongholds I'm not entirely sure they need more rules than the fact that they are owned, and how long it takes to build. I also suspect we'll see some more detailed rules once we get mass combat rules published. [/QUOTE]
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