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<blockquote data-quote="Hussar" data-source="post: 6482181" data-attributes="member: 22779"><p>I'd point out that the DMG does provide rules for why you'd want a stronghold and specifically calls out the downtime rules - the rules for Factions and Renown on page 22-23 in the DMG call out using the downtime rules. You'd build a stronghold presumably to increase your Renown with various factions in the setting. Certainly an Abbey would fit here as well.</p><p></p><p>Again, why would you bother using these rules for NPC's? The DM simply rules by fiat whether a business or whatever is prospering or not. It's not a straw man to say that wanting PC and NPC rules to follow the same mechanics is a sim based idea. That's precisely what you are asking for [MENTION=4937]Celebrim[/MENTION]. NPC's don't need downtime rules because NPC's <u>don't have downtime</u>. It's as simple as that. Why would you add mechanics to something that will never, ever use it? Do farmers have down time? Does an inn keeper need downtime mechanics?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6482181, member: 22779"] I'd point out that the DMG does provide rules for why you'd want a stronghold and specifically calls out the downtime rules - the rules for Factions and Renown on page 22-23 in the DMG call out using the downtime rules. You'd build a stronghold presumably to increase your Renown with various factions in the setting. Certainly an Abbey would fit here as well. Again, why would you bother using these rules for NPC's? The DM simply rules by fiat whether a business or whatever is prospering or not. It's not a straw man to say that wanting PC and NPC rules to follow the same mechanics is a sim based idea. That's precisely what you are asking for [MENTION=4937]Celebrim[/MENTION]. NPC's don't need downtime rules because NPC's [u]don't have downtime[/u]. It's as simple as that. Why would you add mechanics to something that will never, ever use it? Do farmers have down time? Does an inn keeper need downtime mechanics? [/QUOTE]
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