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<blockquote data-quote="weldon" data-source="post: 6482350" data-attributes="member: 18817"><p>You described a skill contest. Of the three pillars, "innkeeper profit making" would probably fall under social interaction (not combat or exploration). This contest becomes part of the story and the PCs describe their actions and the DM describes the consequences and/or they make rolls to determine the outcome. They use both roleplaying and the rules to tell a story. If there aren't rules that apply to a "innkeeper profit making" contest, then the DM makes rulings.</p><p></p><p>Downtime rules don't apply because those rules don't anticipate either roleplaying or contested actions.</p><p></p><p>This is my pet peeve with downtime. It is meant to handle some quick stuff between adventures. If you want to make an adventure about innkeeping, then you need different rules than downtime.</p></blockquote><p></p>
[QUOTE="weldon, post: 6482350, member: 18817"] You described a skill contest. Of the three pillars, "innkeeper profit making" would probably fall under social interaction (not combat or exploration). This contest becomes part of the story and the PCs describe their actions and the DM describes the consequences and/or they make rolls to determine the outcome. They use both roleplaying and the rules to tell a story. If there aren't rules that apply to a "innkeeper profit making" contest, then the DM makes rulings. Downtime rules don't apply because those rules don't anticipate either roleplaying or contested actions. This is my pet peeve with downtime. It is meant to handle some quick stuff between adventures. If you want to make an adventure about innkeeping, then you need different rules than downtime. [/QUOTE]
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