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Those poor farmers!
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<blockquote data-quote="aramis erak" data-source="post: 6482733" data-attributes="member: 6779310"><p>Let's look at the subsection introductory text from the PHB:</p><p></p><p style="margin-left: 20px"><span style="color: blue"><strong>DOWNTIME ACTIVITIES</strong></span></p> <p style="margin-left: 20px"><span style="color: blue">Between adventures, the DM might ask you what your</span></p> <p style="margin-left: 20px"><span style="color: blue">character is doing during his or her downtime. Periods</span></p> <p style="margin-left: 20px"><span style="color: blue">of downtime can vary in duration, but each downtime</span></p> <p style="margin-left: 20px"><span style="color: blue">activity requires a certain number of days to complete</span></p> <p style="margin-left: 20px"><span style="color: blue">before you gain any benefit, and at least 8 hours of each</span></p> <p style="margin-left: 20px"><span style="color: blue">day must be spent on the downtime activity for the day</span></p> <p style="margin-left: 20px"><span style="color: blue">to count. The days do not need to be consecutive. Ir you</span></p> <p style="margin-left: 20px"><span style="color: blue">have more than the minimum amount of days to spend,</span></p> <p style="margin-left: 20px"><span style="color: blue">you can keep doing the same thing for a longer period</span></p> <p style="margin-left: 20px"><span style="color: blue">of time, or switch to a new downtime activity.</span></p><p></p><p>Between adventures? Hmm, NPCs sometimes DO have adventures - most not since childhood, others on a regular basis. </p><p></p><p>Time between them? Yep, axiomatically so. Probably far more than adventurer PC's do.</p><p></p><p>Can it model NPC's in a manner that results in sustained lifestyle? Yes. If yes, then it makes as much simulation sense as I need</p><p></p><p>So what the ≤bleep≥ makes it look like it shouldn't apply to NPC's if the DM wants it to? </p><p>(Especially since all the monsters use the same player-facing combat rules, maneuvers, etc.)</p><p></p><p>The best games keep the rules the same for NPC and PC as much as their Simplifications allow. D&D not doing that in early editions is part of why there are now several thousand different RPGs.</p><p></p><p>My own inherent simulationism leads me to look at D&D rules and ask, "So, what is this simulating?" and not so much, "is this an accurate simulation?"</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6482733, member: 6779310"] Let's look at the subsection introductory text from the PHB: [indent][color=blue][B]DOWNTIME ACTIVITIES[/B] Between adventures, the DM might ask you what your character is doing during his or her downtime. Periods of downtime can vary in duration, but each downtime activity requires a certain number of days to complete before you gain any benefit, and at least 8 hours of each day must be spent on the downtime activity for the day to count. The days do not need to be consecutive. Ir you have more than the minimum amount of days to spend, you can keep doing the same thing for a longer period of time, or switch to a new downtime activity.[/color][/indent] Between adventures? Hmm, NPCs sometimes DO have adventures - most not since childhood, others on a regular basis. Time between them? Yep, axiomatically so. Probably far more than adventurer PC's do. Can it model NPC's in a manner that results in sustained lifestyle? Yes. If yes, then it makes as much simulation sense as I need So what the ≤bleep≥ makes it look like it shouldn't apply to NPC's if the DM wants it to? (Especially since all the monsters use the same player-facing combat rules, maneuvers, etc.) The best games keep the rules the same for NPC and PC as much as their Simplifications allow. D&D not doing that in early editions is part of why there are now several thousand different RPGs. My own inherent simulationism leads me to look at D&D rules and ask, "So, what is this simulating?" and not so much, "is this an accurate simulation?" [/QUOTE]
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