Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Those Quirks, Those Quirks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="green slime" data-source="post: 4807179" data-attributes="member: 1325"><p>Wierd, but I'll try to humour you.</p><p></p><p></p><p></p><p>Um, IMO, there is. We have the expected wealth by level guidelines, the ability for players to create their own magical items, and PCs are expected to purchase magical items. What exactly where you expecting?!? It is all going to vary according to player & DM tastes anyway!</p><p></p><p></p><p></p><p>Is this a huge problem? Makes it impossible to run a game at all? Or is it merely a minor inconvenience? Coming from 1e / 2e, I think the 3.x system is "more than adequate". Any more detailed/involved, and its going to get bogged down.</p><p></p><p></p><p></p><p>Um... I disagree. Spell thief is not a base class that is available in the core three, and there are books covering the evil & cg paladin, for those who feel that is a shortcoming of the core 3. Personally, I agree with Gygax original comments regarding the inclusion of paladin and the lack of a blackguard back in the day of 1e.</p><p></p><p>You don't need WotC's approval to create and include a character concept base class for your game, if that is what you wish for.</p><p></p><p></p><p></p><p>Hippy tree-hugger? Not aware of that base character class. Nor the street punk pickpockets class. Either of those two concepts could be barbarian class characters. </p><p></p><p></p><p></p><p>*Shrug* Your perfectly free to change this in your games. Any game will have similar seemingly arbitrary restrictions somewhere. Speed boosts exist in multiple forms: feats, magical items, and spells. Then there is a ring od Evasion. I'm not seeing this as a hindrance to my ability to immerse into the game, and have fun.</p><p></p><p></p><p></p><p>You want to roll for starting level?!??! </p><p></p><p></p><p></p><p>there really isn't that much difference between medium and short. Given that everything is modulised in 5' increments, would you have small characters have no reach?</p><p></p><p></p><p></p><p>Elephants walk pretty quietly. </p><p></p><p></p><p></p><p>? I'm not understanding your problems here.</p><p></p><p></p><p></p><p>I agree with your reservations surrounding the multiclass restrictions: the designers themselves suggested they had only been included as a kind of last minute salute to certain phalanx of conservative types. I do agree with the alignment restrictions. I'd have no problem altering those if I felt it was called for in a campaign, but I have yet to have a campaign where I thought chaotic monks or lawful barbarians were appropriate.</p><p></p><p></p><p></p><p>I disagree in part. There are some redundant choices, I agree. But on the whole, you get to choose: </p><p>same damage die, different critical threat (18-20, 19-20, 20), different critical multiplier (x2, x3, x4).</p><p>larger damage die, exotic weapon</p><p>smaller damage die, simple weapon</p><p></p><p>Which all affect the flavour and reflect the temperament and desires of the player: Do I want to do more damage on a critical less often, or crit more often, and do slightly less damage?</p><p></p><p></p><p></p><p>That is a problem? </p><p></p><p></p><p></p><p>Turn Undead is clunky, and should definitely be rethought to a degree. </p><p></p><p></p><p></p><p>I think you are placing the horse before the cart in this case. Would you prefer characters to have less hp?</p><p></p><p></p><p></p><p>Really? Perhaps. Maybe that is why it wasn't so common in the real world.</p><p></p><p></p><p></p><p>There is some inconsistency here. I don't let it bother me too much, except when the introduced new spells that broke the mold.</p><p></p><p></p><p></p><p>Required?!? Don't know about that. I don't see any scenario in which a DM decides a character must die, that Power Attack will prevent that character death. So, the obverse is also true: We play with a DM. The DM moderates the game. Players are challenged. Fun ensues. Power attack or no. You can't claim that there is a high level monster that the DM <strong>must</strong> include, that can only be handled by Power Attack!</p></blockquote><p></p>
[QUOTE="green slime, post: 4807179, member: 1325"] Wierd, but I'll try to humour you. Um, IMO, there is. We have the expected wealth by level guidelines, the ability for players to create their own magical items, and PCs are expected to purchase magical items. What exactly where you expecting?!? It is all going to vary according to player & DM tastes anyway! Is this a huge problem? Makes it impossible to run a game at all? Or is it merely a minor inconvenience? Coming from 1e / 2e, I think the 3.x system is "more than adequate". Any more detailed/involved, and its going to get bogged down. Um... I disagree. Spell thief is not a base class that is available in the core three, and there are books covering the evil & cg paladin, for those who feel that is a shortcoming of the core 3. Personally, I agree with Gygax original comments regarding the inclusion of paladin and the lack of a blackguard back in the day of 1e. You don't need WotC's approval to create and include a character concept base class for your game, if that is what you wish for. Hippy tree-hugger? Not aware of that base character class. Nor the street punk pickpockets class. Either of those two concepts could be barbarian class characters. *Shrug* Your perfectly free to change this in your games. Any game will have similar seemingly arbitrary restrictions somewhere. Speed boosts exist in multiple forms: feats, magical items, and spells. Then there is a ring od Evasion. I'm not seeing this as a hindrance to my ability to immerse into the game, and have fun. You want to roll for starting level?!??! there really isn't that much difference between medium and short. Given that everything is modulised in 5' increments, would you have small characters have no reach? Elephants walk pretty quietly. ? I'm not understanding your problems here. I agree with your reservations surrounding the multiclass restrictions: the designers themselves suggested they had only been included as a kind of last minute salute to certain phalanx of conservative types. I do agree with the alignment restrictions. I'd have no problem altering those if I felt it was called for in a campaign, but I have yet to have a campaign where I thought chaotic monks or lawful barbarians were appropriate. I disagree in part. There are some redundant choices, I agree. But on the whole, you get to choose: same damage die, different critical threat (18-20, 19-20, 20), different critical multiplier (x2, x3, x4). larger damage die, exotic weapon smaller damage die, simple weapon Which all affect the flavour and reflect the temperament and desires of the player: Do I want to do more damage on a critical less often, or crit more often, and do slightly less damage? That is a problem? Turn Undead is clunky, and should definitely be rethought to a degree. I think you are placing the horse before the cart in this case. Would you prefer characters to have less hp? Really? Perhaps. Maybe that is why it wasn't so common in the real world. There is some inconsistency here. I don't let it bother me too much, except when the introduced new spells that broke the mold. Required?!? Don't know about that. I don't see any scenario in which a DM decides a character must die, that Power Attack will prevent that character death. So, the obverse is also true: We play with a DM. The DM moderates the game. Players are challenged. Fun ensues. Power attack or no. You can't claim that there is a high level monster that the DM [b]must[/b] include, that can only be handled by Power Attack! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Those Quirks, Those Quirks
Top