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<blockquote data-quote="aboyd" data-source="post: 4807314" data-attributes="member: 44797"><p>Wealth table on page 135 of DMG solves this for me.</p><p></p><p></p><p><a href="http://www.physics.mcgill.ca/~frey/dnd/calculator.html" target="_blank">This</a> and <a href="http://www.monsteradvancer.com/" target="_blank">this</a> make building balanced encounters a snap. Non-issue for me.</p><p></p><p></p><p>I'm fine with that.</p><p></p><p></p><p>I'm fine with that.</p><p></p><p></p><p>I like feat trees, where you have to "unlock" a feat by buying into prerequisites. To me, it's a <em>feature</em> not a bug.</p><p></p><p></p><p>At character creation, I don't want any rolls at all. My players use average HP and point buy for stats. I like it.</p><p></p><p></p><p>Untrue. Others have noted various drawbacks that one must indeed suffer. However, if you're fixated on reach, I would note that tiny creatures <em>do</em> have the reach issue you hunger for. Making small size characters use the tiny size rules would take all of a few seconds to house rule, so I'm not sure why something that quickly solved would ever be worth a bullet point.</p><p></p><p></p><p>I'm fine with that.</p><p></p><p></p><p>I'm fine with that.</p><p></p><p></p><p>I'm fine with that.</p><p></p><p></p><p>As with some of your other points, other posters have pointed out that you are actually wrong; those "thousands of stats" are actually statting out material differences that affect gameplay. In addition, I don't buy the assertion that we have such limited weapon choices. I've played characters using spiked bolas, nets, flask-chuckers, whip & spiked chain trip builds, and so on. I like this.</p><p></p><p></p><p>I'm fine with that.</p><p></p><p></p><p>I <a href="http://www.outshine.com/blog/2008/07/dungeons-and-dragons-turning-simplified.php" target="_blank">house-ruled that</a>.</p><p></p><p></p><p>I can't tell what your problem is here. You don't like the massive damage rule? I house-ruled it away. It took all of 5 seconds to post "no massive damage" to the house rules forum of our private game site. Or is your problem with characters having dozens of HP? It's an abstraction to simulate survival in combat. I'm fine with that.</p><p></p><p></p><p>I disagree. However, even if it is true, I'm fine with that.</p><p></p><p></p><p>I'm fine with that.</p><p></p><p></p><p>Because they're not actually required. I don't have the problem you experience.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4807314, member: 44797"] Wealth table on page 135 of DMG solves this for me. [url=http://www.physics.mcgill.ca/~frey/dnd/calculator.html]This[/url] and [url=http://www.monsteradvancer.com/]this[/url] make building balanced encounters a snap. Non-issue for me. I'm fine with that. I'm fine with that. I like feat trees, where you have to "unlock" a feat by buying into prerequisites. To me, it's a [i]feature[/i] not a bug. At character creation, I don't want any rolls at all. My players use average HP and point buy for stats. I like it. Untrue. Others have noted various drawbacks that one must indeed suffer. However, if you're fixated on reach, I would note that tiny creatures [i]do[/i] have the reach issue you hunger for. Making small size characters use the tiny size rules would take all of a few seconds to house rule, so I'm not sure why something that quickly solved would ever be worth a bullet point. I'm fine with that. I'm fine with that. I'm fine with that. As with some of your other points, other posters have pointed out that you are actually wrong; those "thousands of stats" are actually statting out material differences that affect gameplay. In addition, I don't buy the assertion that we have such limited weapon choices. I've played characters using spiked bolas, nets, flask-chuckers, whip & spiked chain trip builds, and so on. I like this. I'm fine with that. I [url=http://www.outshine.com/blog/2008/07/dungeons-and-dragons-turning-simplified.php]house-ruled that[/url]. I can't tell what your problem is here. You don't like the massive damage rule? I house-ruled it away. It took all of 5 seconds to post "no massive damage" to the house rules forum of our private game site. Or is your problem with characters having dozens of HP? It's an abstraction to simulate survival in combat. I'm fine with that. I disagree. However, even if it is true, I'm fine with that. I'm fine with that. Because they're not actually required. I don't have the problem you experience. [/QUOTE]
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