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<blockquote data-quote="Tequila Sunrise" data-source="post: 4807895" data-attributes="member: 40398"><p>Thanks for the replies everyone! To expand on a few ideas:</p><p> </p><p><strong>Easy House Rules:</strong> Yes, I realize most of this stuff can be fixed with three second HRs. I have a whole <a href="http://lukebuchanan.com/TS_Tome_of_House_Rules_3e.pdf" target="_blank">Tome</a> of them. No, I never used nearly all of them, they're just a demonstration of amateur design.</p><p> </p><p><strong>Random Starting Level:</strong> I got the idea to roll for random level from a friend. I'd kill to play in his PF campaign if I could, even if I don't agree with some of his ideas. He thinks it'd be great to roll for starting level, and I can't think of an argument against him so long as we're also rolling for abilities and HP. We might as well also roll for feats (33% chance to get one each level), skill points (1d4, 1d8, 1d12 or 2d8 + Int per level), ability boosts (25% chance to get one each level, or for added randomness a 10% chance to get 1d4 boosts each level), etc...</p><p> </p><p><strong>Other Accuracy-for-Damage Options:</strong> Multishot, Empower/Maximize Spell. The combination of HP scaling geometrically and AB scaling faster than usual AC makes PA and MS important to high level play.</p><p> </p><p><strong>WBL:</strong> I would have appreciated simple guidelines like "martial PCs should have a weapon with an enhancement bonus equal to 1/4 their level." WBL alone is much too vague of a guideline. The first game I ever DMed got to about 10th level, but all the PCs were glass cannons because I didn't realize that I had to make sure they got AC and save boosters.</p><p> </p><p><strong>Illiteracy:</strong> It's just inconsistent. It's like the designers said "All PCs need to be able to read those ADVENTURERS WANTED tavern notices, so screw realism, everyone can read and write. Except for one class." I wouldn't mind illiteracy if it was a Flaw, or even if it was a standard rule to get 2 extra skill points, but the way it is now is just bizarre.</p><p> </p><p><strong>Dual Wielding:</strong> The heavy duty dual wielding warrior is a favorite concept of mine, but it takes some serious system mastery to handle well. It just bugs me, because it's pretty simple to tweak the TWF mechancis to make it viable for warrior types without overpowering sneaky types.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 4807895, member: 40398"] Thanks for the replies everyone! To expand on a few ideas: [B]Easy House Rules:[/B] Yes, I realize most of this stuff can be fixed with three second HRs. I have a whole [URL="http://lukebuchanan.com/TS_Tome_of_House_Rules_3e.pdf"]Tome[/URL] of them. No, I never used nearly all of them, they're just a demonstration of amateur design. [B]Random Starting Level:[/B] I got the idea to roll for random level from a friend. I'd kill to play in his PF campaign if I could, even if I don't agree with some of his ideas. He thinks it'd be great to roll for starting level, and I can't think of an argument against him so long as we're also rolling for abilities and HP. We might as well also roll for feats (33% chance to get one each level), skill points (1d4, 1d8, 1d12 or 2d8 + Int per level), ability boosts (25% chance to get one each level, or for added randomness a 10% chance to get 1d4 boosts each level), etc... [b]Other Accuracy-for-Damage Options:[/b] Multishot, Empower/Maximize Spell. The combination of HP scaling geometrically and AB scaling faster than usual AC makes PA and MS important to high level play. [B]WBL:[/B] I would have appreciated simple guidelines like "martial PCs should have a weapon with an enhancement bonus equal to 1/4 their level." WBL alone is much too vague of a guideline. The first game I ever DMed got to about 10th level, but all the PCs were glass cannons because I didn't realize that I had to make sure they got AC and save boosters. [B]Illiteracy:[/B] It's just inconsistent. It's like the designers said "All PCs need to be able to read those ADVENTURERS WANTED tavern notices, so screw realism, everyone can read and write. Except for one class." I wouldn't mind illiteracy if it was a Flaw, or even if it was a standard rule to get 2 extra skill points, but the way it is now is just bizarre. [B]Dual Wielding:[/B] The heavy duty dual wielding warrior is a favorite concept of mine, but it takes some serious system mastery to handle well. It just bugs me, because it's pretty simple to tweak the TWF mechancis to make it viable for warrior types without overpowering sneaky types. [/QUOTE]
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