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General Tabletop Discussion
*TTRPGs General
Those rules we tend to ignore and how they impact play.
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<blockquote data-quote="Reynard" data-source="post: 3917801" data-attributes="member: 467"><p>I think we tend to drop or ignore rules because of complexity and/or book keeping -- weapon speeds, spell components, etc... -- but sometimes we drop or ignore rules purposefully to impact play. For example, ignoring supplies (food, water, torches, components, ammo, etc...) changes the focus of the exploration part of the game. Whether this is good or bad depends entirely on personal/group preferences. I am more interested, though, in the unintended consequences, mostly from the perspective of houseruling through omission as I try and refocus on 3.5.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3917801, member: 467"] I think we tend to drop or ignore rules because of complexity and/or book keeping -- weapon speeds, spell components, etc... -- but sometimes we drop or ignore rules purposefully to impact play. For example, ignoring supplies (food, water, torches, components, ammo, etc...) changes the focus of the exploration part of the game. Whether this is good or bad depends entirely on personal/group preferences. I am more interested, though, in the unintended consequences, mostly from the perspective of houseruling through omission as I try and refocus on 3.5. [/QUOTE]
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*TTRPGs General
Those rules we tend to ignore and how they impact play.
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