Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Those rules we tend to ignore and how they impact play.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Croesus" data-source="post: 3918428" data-attributes="member: 35019"><p>Using item cards for consumables, such as potions, works well. The problem we found is when characters are walking around with so many minor items, that their stack of cards is literally larger than a MTG deck. Adding mundane items to the deck just makes it that much less useful, IMO.</p><p></p><p>If tracking arrows is important, the best suggestion I've seen is using toothpicks.</p><p></p><p>Concerning the overall question, it depends on the players what rules get ignored. My group from high school and college were all avid wargamers, so used the weapon vs. AC rules from 1E, even though we knew they made no sense in play, and a complex initiative system suggested in a Dragon article. But we ignored the level limits for non-humans and used a spell point system instead of vancian. (Choosing which spell to use in a situation added to the tactics we used, "guessing" what spell we would need that day...not so much.)</p><p></p><p>My 3.x group is all casual gamers and many "nitpicky" rules get ignored or modified: no multiclass restrictions, ammo, rations, upkeep, etc. ignored. Dodge is +1 AC against all opponents. AoO's are gone. Pretty much anything that saves time and allows us to concentrate of the fun bits...</p><p></p><p>The only time we don't ignore such things is if that's the whole point of the adventure (party has to struggle through arctic area to rescue some kids).</p></blockquote><p></p>
[QUOTE="Croesus, post: 3918428, member: 35019"] Using item cards for consumables, such as potions, works well. The problem we found is when characters are walking around with so many minor items, that their stack of cards is literally larger than a MTG deck. Adding mundane items to the deck just makes it that much less useful, IMO. If tracking arrows is important, the best suggestion I've seen is using toothpicks. Concerning the overall question, it depends on the players what rules get ignored. My group from high school and college were all avid wargamers, so used the weapon vs. AC rules from 1E, even though we knew they made no sense in play, and a complex initiative system suggested in a Dragon article. But we ignored the level limits for non-humans and used a spell point system instead of vancian. (Choosing which spell to use in a situation added to the tactics we used, "guessing" what spell we would need that day...not so much.) My 3.x group is all casual gamers and many "nitpicky" rules get ignored or modified: no multiclass restrictions, ammo, rations, upkeep, etc. ignored. Dodge is +1 AC against all opponents. AoO's are gone. Pretty much anything that saves time and allows us to concentrate of the fun bits... The only time we don't ignore such things is if that's the whole point of the adventure (party has to struggle through arctic area to rescue some kids). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Those rules we tend to ignore and how they impact play.
Top