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<blockquote data-quote="Janx" data-source="post: 6386438" data-attributes="member: 8835"><p>the sort of obvious default explanation for Dungeons is that somebody built them long ago. Duh.</p><p></p><p>I think you're looking for some extra better fluff on top of that.</p><p></p><p>Let's assume the dungeons were built a REALLY long time ago. Perhaps as a fallout shelter. the design pattern was chambers and corridors connecting them. Over time, all the internal art, paint, etc has completely decayed (maybe it was plastic or biological). All that remained was the stone, and even some of that has collapsed, causing the remaining rooms and corridors to take on a random, meaningless configuration.</p><p></p><p>Something along this line justifies the stereotypical computer generated rooms connected by corridors, that don't make sense because they lack context to once being a working facility.</p><p></p><p>Design-wise, rooms and corridors makes sense because individual rooms don't have large ceilings to support. So there's an engineering reason to avoid building massive chambers, that in turn have to support the weight of all the rock above it.</p><p></p><p>I still haven't hit anything special. I've simply justified the standard Dungeon design.</p><p></p><p>Now let's suppose that a million years ago, an advanced race was experimenting with genetic manipulation. They needed secure facilities, underground, to avoid containment breaches.</p><p></p><p>So these labs and cells were built and the product was the forerunners of today's monster species. These labs did ultimately suffer a security lapse or containment breach (think Helix meets 12 Monkeys).</p><p></p><p>Some of these creatures reach the surface and destroy civilization. Others stay down there or move in.</p><p></p><p>The result is a hierarchy of danger/power as the deepest levels were for the most dangerous strains and experiments.</p></blockquote><p></p>
[QUOTE="Janx, post: 6386438, member: 8835"] the sort of obvious default explanation for Dungeons is that somebody built them long ago. Duh. I think you're looking for some extra better fluff on top of that. Let's assume the dungeons were built a REALLY long time ago. Perhaps as a fallout shelter. the design pattern was chambers and corridors connecting them. Over time, all the internal art, paint, etc has completely decayed (maybe it was plastic or biological). All that remained was the stone, and even some of that has collapsed, causing the remaining rooms and corridors to take on a random, meaningless configuration. Something along this line justifies the stereotypical computer generated rooms connected by corridors, that don't make sense because they lack context to once being a working facility. Design-wise, rooms and corridors makes sense because individual rooms don't have large ceilings to support. So there's an engineering reason to avoid building massive chambers, that in turn have to support the weight of all the rock above it. I still haven't hit anything special. I've simply justified the standard Dungeon design. Now let's suppose that a million years ago, an advanced race was experimenting with genetic manipulation. They needed secure facilities, underground, to avoid containment breaches. So these labs and cells were built and the product was the forerunners of today's monster species. These labs did ultimately suffer a security lapse or containment breach (think Helix meets 12 Monkeys). Some of these creatures reach the surface and destroy civilization. Others stay down there or move in. The result is a hierarchy of danger/power as the deepest levels were for the most dangerous strains and experiments. [/QUOTE]
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