Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Those that came before: Builders / Ancients / Fore Fathers / Aliens, etc...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6386672" data-attributes="member: 4937"><p>My justifications are typically of the form:</p><p></p><p>"In the real world, when people built a city out of stone, they tended to quarry that stone from beneath the city. The result was often massive quarry and mine complexes that vastly exceed the scale of the largest published dungeons. So in my fantasy world, where quarrying stone is typically a more refined art, which can be aided by magic, and where the technologies that allow for deep mining have been known back into prehistory, it's highly realistic that large underground complexes exist and that as in the real world these spaces are often repurposed after their original purpose as stone quarries is no longer necessary."</p><p></p><p>"In the real world, people built underground cities as a means of defense. So in my fantasy world, where quarrying stone is typically...."</p><p></p><p>The real difficulty in a realistic justification for dungeons isn't so much their existence, but that they are interesting. Real world abandoned structures are almost never interesting in the way that fantasy dungeons are on just about every level. It's at that point that I have to start referencing 'magic' as not only the primary explanation, but the sole explanation.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6386672, member: 4937"] My justifications are typically of the form: "In the real world, when people built a city out of stone, they tended to quarry that stone from beneath the city. The result was often massive quarry and mine complexes that vastly exceed the scale of the largest published dungeons. So in my fantasy world, where quarrying stone is typically a more refined art, which can be aided by magic, and where the technologies that allow for deep mining have been known back into prehistory, it's highly realistic that large underground complexes exist and that as in the real world these spaces are often repurposed after their original purpose as stone quarries is no longer necessary." "In the real world, people built underground cities as a means of defense. So in my fantasy world, where quarrying stone is typically...." The real difficulty in a realistic justification for dungeons isn't so much their existence, but that they are interesting. Real world abandoned structures are almost never interesting in the way that fantasy dungeons are on just about every level. It's at that point that I have to start referencing 'magic' as not only the primary explanation, but the sole explanation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Those that came before: Builders / Ancients / Fore Fathers / Aliens, etc...
Top