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General Tabletop Discussion
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Big J Money" data-source="post: 7878917" data-attributes="member: 70533"><p>In learning 5E for the group I'm running, occasionally I come across a rule that really blows me away for the effect it should have on the Setting (but doesn't). It's like the developers didn't care to think the implications all the way through in their goal to make things more comfortable for PCs.</p><p></p><p>Today's mechanic of choice is healing. In 5E RAW, characters recover all their hit dice and all hit points every night.</p><p></p><p>Think about the setting implications of this for a minute. No matter what you do, how badly you injure yourself, as long as you are not dead, you will be fully healed the next day as long as you get to bed for 8 hours. You could be starved and tortured for months, go to bed. You could fall off a building, go to bed. You could be impaled on a spike, go to bed. Everything is made better if you go to bed.</p><p></p><p>Now I get that any DM can house-rule (and I'm curious who does) special situations. "I'm sorry, but your character suffered pretty extreme trauma this session; I'm going to say that you without magical healing you'll need a week to recover your hit dice." But it's not like this is even suggested. I've heard that long rest taking a week is a house-rule losted in the DMG, but also that it's a sloppy solution because it doesn't mesh well with other things that require long rest (like spells).</p><p></p><p>Those of you who are used to older editions, what justification to you use for nightly healing? Or if not, do you have your own house-rule?</p></blockquote><p></p>
[QUOTE="Big J Money, post: 7878917, member: 70533"] In learning 5E for the group I'm running, occasionally I come across a rule that really blows me away for the effect it should have on the Setting (but doesn't). It's like the developers didn't care to think the implications all the way through in their goal to make things more comfortable for PCs. Today's mechanic of choice is healing. In 5E RAW, characters recover all their hit dice and all hit points every night. Think about the setting implications of this for a minute. No matter what you do, how badly you injure yourself, as long as you are not dead, you will be fully healed the next day as long as you get to bed for 8 hours. You could be starved and tortured for months, go to bed. You could fall off a building, go to bed. You could be impaled on a spike, go to bed. Everything is made better if you go to bed. Now I get that any DM can house-rule (and I'm curious who does) special situations. "I'm sorry, but your character suffered pretty extreme trauma this session; I'm going to say that you without magical healing you'll need a week to recover your hit dice." But it's not like this is even suggested. I've heard that long rest taking a week is a house-rule losted in the DMG, but also that it's a sloppy solution because it doesn't mesh well with other things that require long rest (like spells). Those of you who are used to older editions, what justification to you use for nightly healing? Or if not, do you have your own house-rule? [/QUOTE]
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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