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General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Blue" data-source="post: 7878921" data-attributes="member: 20564"><p>I started with Red Box Basic back in the 80s. I greatly enjoy the self-healing rules, back when they were introduced in earlier editions than 5e.</p><p></p><p>In many of the earlier editions of D&D, clerics were manditory. (They were the only healers.) One player needed to dedicate their character and the majority of their resources (spell slots) to healing. But they really were manditory - someone had to bite the bullet and play one even if you didn't want to. I remember a bunch of us getting badly hurt and spending multiple weeks in a cave healing up a [level] HPs per day to try to get up to enough that we could make a 3 day dash for the nearest town across an area that had high wandering monster chances. Made worse when monsters did happen on our disguised cave and beat us down again. It's not a great story to tell people, it was an exercise in bookkeeping. </p><p></p><p>So when 4e added in lots of self healing, it was as if the skies opened up. Healers (leaders in 4e parlance) were no longer required. It was a great thing.</p><p></p><p>With having HD to spend during a short rest, topping out when spending eight times as long just makes sense.</p><p></p><p>I don't play ina gritty game, I play in a heroic game. If you can get critted by a greataxe and keep fighting, or breathed on by a dragon, or fall 100 feet - healing HPs overnight is no stretch of the imagination. Especially with how abstract they are and that they also represent things like fatigue and battle luck and the like.</p></blockquote><p></p>
[QUOTE="Blue, post: 7878921, member: 20564"] I started with Red Box Basic back in the 80s. I greatly enjoy the self-healing rules, back when they were introduced in earlier editions than 5e. In many of the earlier editions of D&D, clerics were manditory. (They were the only healers.) One player needed to dedicate their character and the majority of their resources (spell slots) to healing. But they really were manditory - someone had to bite the bullet and play one even if you didn't want to. I remember a bunch of us getting badly hurt and spending multiple weeks in a cave healing up a [level] HPs per day to try to get up to enough that we could make a 3 day dash for the nearest town across an area that had high wandering monster chances. Made worse when monsters did happen on our disguised cave and beat us down again. It's not a great story to tell people, it was an exercise in bookkeeping. So when 4e added in lots of self healing, it was as if the skies opened up. Healers (leaders in 4e parlance) were no longer required. It was a great thing. With having HD to spend during a short rest, topping out when spending eight times as long just makes sense. I don't play ina gritty game, I play in a heroic game. If you can get critted by a greataxe and keep fighting, or breathed on by a dragon, or fall 100 feet - healing HPs overnight is no stretch of the imagination. Especially with how abstract they are and that they also represent things like fatigue and battle luck and the like. [/QUOTE]
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Community
General Tabletop Discussion
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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