Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 7878980" data-attributes="member: 6801228"><p>A lot of people have talked about one angle of this. I have used the variant rule of no hp recovered during a long rest, unless you spend HD (HD recovery works like normal) because I do like the idea that multiple days of fighting in a row can wear players down. </p><p></p><p>However, I want to point out for those who might not have tried it, the other end of the spectrum can be worse in regards to actually playing the game. I've got a friend who likes grittier and more realistic games, so when he published his own game system he made injuries fairly realistic. </p><p></p><p>So, I'm running a gritty superhero investigation, they are trying to find clues as to the mastermind behind these strange happenings, a session is generally covering a single night's work in uncovering clues and breaking up gangs. Then, one of the players gets caught in an explosion. They survive, but at a <strong><u>minimum</u></strong> they are looking at six months of recovery to even be able to move around and contribute. That is 168 days, potentially 168 <strong>sessions</strong> where their character is unable to continue. The game would be over. Can't skip ahead, bad guy plot and they've made noise in the underworld. He's sending assassins after them, that can't just go on pause for 6 months. Guy makes a new character? Possible but a) they weren't a known group, they were just a bunch of people who ended up working together and none of them trust each other because the villain is smart and ruthless and b) how is that fun for the player to tell them that all the stories and connections they've made have essentially been erased? </p><p></p><p>Sure, "that's life, sometimes that happens" but it isn't fun. It isn't entertaining to be told that your character was hit by a car while they were crossing the street to get a coffee, superhero career over. And, while it can lead to drama if the dice just happen to fall in the right way, if you get <em>just </em>close enough to the edge for it to be scary, but stop short, once you cross that line and fall down the canyon... I think you lose more than you can gain. </p><p></p><p>Like, I don't think I could enjoy a game where if you died in the game, it wiped your saved data and you had to restart from the very beginning. It would be challenging, and getting to the end of it would be an accomplishment you would feel great about, but it would also be so frustrating, especially if there was any random generation of effects or results that could surprise me and negate any strategies and hard work I put in. And gritty health systems can be worse, in a way, because you don't just start over, you have to leave the game run for the next six months as your character recovers. You are stuck in a limbo of not being able to do anything, but also the story could continue, it isn't over after all, just delayed longer than the game can actually handle.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7878980, member: 6801228"] A lot of people have talked about one angle of this. I have used the variant rule of no hp recovered during a long rest, unless you spend HD (HD recovery works like normal) because I do like the idea that multiple days of fighting in a row can wear players down. However, I want to point out for those who might not have tried it, the other end of the spectrum can be worse in regards to actually playing the game. I've got a friend who likes grittier and more realistic games, so when he published his own game system he made injuries fairly realistic. So, I'm running a gritty superhero investigation, they are trying to find clues as to the mastermind behind these strange happenings, a session is generally covering a single night's work in uncovering clues and breaking up gangs. Then, one of the players gets caught in an explosion. They survive, but at a [B][U]minimum[/U][/B] they are looking at six months of recovery to even be able to move around and contribute. That is 168 days, potentially 168 [B]sessions[/B] where their character is unable to continue. The game would be over. Can't skip ahead, bad guy plot and they've made noise in the underworld. He's sending assassins after them, that can't just go on pause for 6 months. Guy makes a new character? Possible but a) they weren't a known group, they were just a bunch of people who ended up working together and none of them trust each other because the villain is smart and ruthless and b) how is that fun for the player to tell them that all the stories and connections they've made have essentially been erased? Sure, "that's life, sometimes that happens" but it isn't fun. It isn't entertaining to be told that your character was hit by a car while they were crossing the street to get a coffee, superhero career over. And, while it can lead to drama if the dice just happen to fall in the right way, if you get [I]just [/I]close enough to the edge for it to be scary, but stop short, once you cross that line and fall down the canyon... I think you lose more than you can gain. Like, I don't think I could enjoy a game where if you died in the game, it wiped your saved data and you had to restart from the very beginning. It would be challenging, and getting to the end of it would be an accomplishment you would feel great about, but it would also be so frustrating, especially if there was any random generation of effects or results that could surprise me and negate any strategies and hard work I put in. And gritty health systems can be worse, in a way, because you don't just start over, you have to leave the game run for the next six months as your character recovers. You are stuck in a limbo of not being able to do anything, but also the story could continue, it isn't over after all, just delayed longer than the game can actually handle. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
Top