Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 7879156" data-attributes="member: 177"><p>You don't even have to house rule it - this concept exists in the DMG, iirc.</p><p></p><p></p><p></p><p>Okay, so, there's in-game, and out-of-game justifications. The latter is, as far as I am concerned, far more important.</p><p></p><p>In older editions, playing the healer was, IMHO, not a whole lot of fun. You had to reserve large amounts of your power for healing, just in case. You spent a lot of your time swinging a mace to little effect, and then healing up the folks who had been of great effect. </p><p></p><p>So, one out-of-game justification - that it allows those with healers to not sit on their hands all the time. Another is that I personally find actually interacting with scenes to be where the fun in a game lies. Making it hard to heal up reduces the average number of scenes we'd get through per session - so, there's another out-of-game justification in that it allows us to actually play more game, with less fiddly hit-point bean-counting.</p><p></p><p>The last important justification is that... we are playing pretty pulpy fictional heroes. Go watch Die Hard again. Beloved action genre staple, right? But, there's no way that hero should actually be up and about at the end of it. That's okay. It isn't about being realistic, it is about <em>HEROISM</em> and <em>ACTION</em>. Suck it up and deal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>IN-game, we can lay about ourselves with rationalizations about hit points not being meat and all that. But, to be honest, if you can't accept the primacy of the out-of-game reasons for the choice, those won't help you. And if you can accept the metagame rationales, you probably don't need in-game rationalizations.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7879156, member: 177"] You don't even have to house rule it - this concept exists in the DMG, iirc. Okay, so, there's in-game, and out-of-game justifications. The latter is, as far as I am concerned, far more important. In older editions, playing the healer was, IMHO, not a whole lot of fun. You had to reserve large amounts of your power for healing, just in case. You spent a lot of your time swinging a mace to little effect, and then healing up the folks who had been of great effect. So, one out-of-game justification - that it allows those with healers to not sit on their hands all the time. Another is that I personally find actually interacting with scenes to be where the fun in a game lies. Making it hard to heal up reduces the average number of scenes we'd get through per session - so, there's another out-of-game justification in that it allows us to actually play more game, with less fiddly hit-point bean-counting. The last important justification is that... we are playing pretty pulpy fictional heroes. Go watch Die Hard again. Beloved action genre staple, right? But, there's no way that hero should actually be up and about at the end of it. That's okay. It isn't about being realistic, it is about [I]HEROISM[/I] and [I]ACTION[/I]. Suck it up and deal. :) IN-game, we can lay about ourselves with rationalizations about hit points not being meat and all that. But, to be honest, if you can't accept the primacy of the out-of-game reasons for the choice, those won't help you. And if you can accept the metagame rationales, you probably don't need in-game rationalizations. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
Top