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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Fanaelialae" data-source="post: 7879253" data-attributes="member: 53980"><p>IMC, henchmen and mounts also heal at the more generous rate. Although, realistically, unless they are gaining levels it stops mattering fairly quickly, because if they get hit at even mid-levels they're probably dead. And if they're gaining levels then they're proper action heroes, much like the PCs.</p><p></p><p>In most cases in my games, non-combatants with the party will stay out of the fight and combatants will ignore them until the fight is over. It's not always hyper realistic, but IMO doing otherwise discourages the party from investing in things like henchmen, and that results in a diminished game overall. Once in a blue moon having to scramble to save your people from ghouls is exciting. Doing so all the time is annoying and futile.</p><p></p><p>Take Joe the Barber. He's just your average barber. If he were stabbed, he'd bleed (and probably die). If he survived being stabbed, he'd likely be laid up for weeks or months. But through a series of misadventures he gets tangled up with the party and through circumstances beyond his control is forced to accompany them on their adventures. When dangerous things happen, he retreats to safety and waits for them to blow over. Eventually, Bob the Rogue shows Joe a thing or two about fighting. He's not very good. Certainly not of the party's calibur. But if he joins a fight and survives, he recovers overnight just like they do. Because whether he realizes it or not, lady luck has smiled upon him and he's now an action hero (or at least the action hero's well meaning sidekick, which is close enough to the real thing).</p><p></p><p>The recovery rules apply as I (the DM) see fit. If random goblin gets dismembered by the party but survives, he's got a long road to recovery. If the Dark Lord gets knocked to 1 HP by the party, but his mage teleports him out of there, he'll be mostly okay after having a chance to catch his breath, realizing that the party had him on the ropes but not terribly worse for wear.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7879253, member: 53980"] IMC, henchmen and mounts also heal at the more generous rate. Although, realistically, unless they are gaining levels it stops mattering fairly quickly, because if they get hit at even mid-levels they're probably dead. And if they're gaining levels then they're proper action heroes, much like the PCs. In most cases in my games, non-combatants with the party will stay out of the fight and combatants will ignore them until the fight is over. It's not always hyper realistic, but IMO doing otherwise discourages the party from investing in things like henchmen, and that results in a diminished game overall. Once in a blue moon having to scramble to save your people from ghouls is exciting. Doing so all the time is annoying and futile. Take Joe the Barber. He's just your average barber. If he were stabbed, he'd bleed (and probably die). If he survived being stabbed, he'd likely be laid up for weeks or months. But through a series of misadventures he gets tangled up with the party and through circumstances beyond his control is forced to accompany them on their adventures. When dangerous things happen, he retreats to safety and waits for them to blow over. Eventually, Bob the Rogue shows Joe a thing or two about fighting. He's not very good. Certainly not of the party's calibur. But if he joins a fight and survives, he recovers overnight just like they do. Because whether he realizes it or not, lady luck has smiled upon him and he's now an action hero (or at least the action hero's well meaning sidekick, which is close enough to the real thing). The recovery rules apply as I (the DM) see fit. If random goblin gets dismembered by the party but survives, he's got a long road to recovery. If the Dark Lord gets knocked to 1 HP by the party, but his mage teleports him out of there, he'll be mostly okay after having a chance to catch his breath, realizing that the party had him on the ropes but not terribly worse for wear. [/QUOTE]
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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