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General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7879264" data-attributes="member: 18"><p>No, you couldn't, because that would apply tons of other debuffs and effects, particularly Exhaustion levels. Indeed virtually all torture that isn't purely aimed at extracting a meaningless confession so you can say "He confessed, off with his head!", revolves around exhausting the target. Exhaustion levels go down at 1 point per long rest, assuming you get food and so on. Anyone seriously starved and tortured is likely on 3-5 levels of Exhaustion.</p><p></p><p></p><p></p><p>Yeah, because you evidently didn't land that badly, because you only lost HP, rather than dying. You were able to get up and run off the next round. Just like 1E, 2E, 3E and 4E. How do YOU not have a problem with people being able to leap to their feet and run off after falling off a building, yet you DO have a problem with them getting their HP back? Makes zero sense and undermines your entire point.</p><p></p><p></p><p></p><p>Nope. Because if you were "impaled on a spike", you'd lose a lot more than HP. If you're just doing HP damage for genuinely being "impaled on a spike", you're doing it wrong. This is the closest to a real problem, but still not really.</p><p></p><p></p><p></p><p>My justification is that I actually understand what HP are meant to represent and how they work and don't inaccurately describe things or misuse HP thus the rules work as intended? Is it really so hard to work with? Your whole argument is total "meat points". Played since 1989, I should note.</p><p></p><p>As other have noted if you do want a more "meat points" approach, there are several alternate healing rules right there in the DMG.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7879264, member: 18"] No, you couldn't, because that would apply tons of other debuffs and effects, particularly Exhaustion levels. Indeed virtually all torture that isn't purely aimed at extracting a meaningless confession so you can say "He confessed, off with his head!", revolves around exhausting the target. Exhaustion levels go down at 1 point per long rest, assuming you get food and so on. Anyone seriously starved and tortured is likely on 3-5 levels of Exhaustion. Yeah, because you evidently didn't land that badly, because you only lost HP, rather than dying. You were able to get up and run off the next round. Just like 1E, 2E, 3E and 4E. How do YOU not have a problem with people being able to leap to their feet and run off after falling off a building, yet you DO have a problem with them getting their HP back? Makes zero sense and undermines your entire point. Nope. Because if you were "impaled on a spike", you'd lose a lot more than HP. If you're just doing HP damage for genuinely being "impaled on a spike", you're doing it wrong. This is the closest to a real problem, but still not really. My justification is that I actually understand what HP are meant to represent and how they work and don't inaccurately describe things or misuse HP thus the rules work as intended? Is it really so hard to work with? Your whole argument is total "meat points". Played since 1989, I should note. As other have noted if you do want a more "meat points" approach, there are several alternate healing rules right there in the DMG. [/QUOTE]
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Community
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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