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Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Coroc" data-source="post: 7879458" data-attributes="member: 6895991"><p>I will tell you the truth!</p><p>Healing was only in so far different in e.g. 2e that it had sometimes big tactical use in combat (like sometimes but more rarely in 5e still).</p><p>Whenever needed we (DMs) also handwaved a full healing rest from time to time because:</p><p>Micromanagement is fun sometimes, but the DM back then preferred to present some more cool monsters instead of playing out a <em>rest / cure light wounds x27 rest again (roll for wandering monsters that have nothing to do with your main story)</em> routine.</p><p></p><p>I am fine with 5e healing, because i radically altered my view of HP, being an absolute abstract "combat stamina". To have grisly injuries is not so much fun for most people who want to play a hero.</p><p>So <em>death save / stand up in combat</em> mechanic is also just like a beatdown in a boxfight for me until it is not (3 botched death saves), and then i sometimes put in a good amount of narrative gore. (1)</p><p>Ok, if the players are high level then they have the means to res and magical heal up too, but that are very high level spells, akin to miracles and costly (5000 zorkmids worth of diamond in my campaigns where zorkmids is the according base coin in my homebrews (mostly silver) but worth approx 1g in RAW)</p><p></p><p></p><p>(1) Side note: If you want more "realism" then think about that mostly it is not a multitude of small injuries like cuts and bruises killing in RL combat, it is that one arrow/stab/etc. which hits something vital.</p><p>Check out the faces of some professional boxers after a fight if you do not believe me, and the head is one of the most vulnerable zones of the human body.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7879458, member: 6895991"] I will tell you the truth! Healing was only in so far different in e.g. 2e that it had sometimes big tactical use in combat (like sometimes but more rarely in 5e still). Whenever needed we (DMs) also handwaved a full healing rest from time to time because: Micromanagement is fun sometimes, but the DM back then preferred to present some more cool monsters instead of playing out a [I]rest / cure light wounds x27 rest again (roll for wandering monsters that have nothing to do with your main story)[/I] routine. I am fine with 5e healing, because i radically altered my view of HP, being an absolute abstract "combat stamina". To have grisly injuries is not so much fun for most people who want to play a hero. So [I]death save / stand up in combat[/I] mechanic is also just like a beatdown in a boxfight for me until it is not (3 botched death saves), and then i sometimes put in a good amount of narrative gore. (1) Ok, if the players are high level then they have the means to res and magical heal up too, but that are very high level spells, akin to miracles and costly (5000 zorkmids worth of diamond in my campaigns where zorkmids is the according base coin in my homebrews (mostly silver) but worth approx 1g in RAW) (1) Side note: If you want more "realism" then think about that mostly it is not a multitude of small injuries like cuts and bruises killing in RL combat, it is that one arrow/stab/etc. which hits something vital. Check out the faces of some professional boxers after a fight if you do not believe me, and the head is one of the most vulnerable zones of the human body. [/QUOTE]
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Community
General Tabletop Discussion
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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