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General Tabletop Discussion
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Melkor" data-source="post: 7880287" data-attributes="member: 10786"><p>I have played with the same DM since around 1986 - So Basic, AD&D, 2E, 3E, 4E, and 5E, and we just had to figure out a way to rationalize 5E healing where it made sense to us.</p><p></p><p>In our current campaign, your character gets a Lingering Injury when you drop to zero HP.</p><p></p><p>Otherwise, Hit Points just represent stamina, luck, and the ability to turn a blow...Not necessarily "meat damage" (other than minor bruises and scratches). The really serious wound is the one that takes the character to zero (and results in the Lingering Injury).</p><p></p><p>That tends to make more sense to us as to why HP can be regained fully on a Long Rest.</p><p></p><p>Additionally, our DM determines when the characters are in a safe and comfortable enough environment to take a Long Rest, and how long that rest lasts. That also helps rationalize the 6 - 8 "encounters per day" since it means not having to actually jam 6 - 8 encounters into 24 hours - just between the time the characters can take a Long Rest.</p></blockquote><p></p>
[QUOTE="Melkor, post: 7880287, member: 10786"] I have played with the same DM since around 1986 - So Basic, AD&D, 2E, 3E, 4E, and 5E, and we just had to figure out a way to rationalize 5E healing where it made sense to us. In our current campaign, your character gets a Lingering Injury when you drop to zero HP. Otherwise, Hit Points just represent stamina, luck, and the ability to turn a blow...Not necessarily "meat damage" (other than minor bruises and scratches). The really serious wound is the one that takes the character to zero (and results in the Lingering Injury). That tends to make more sense to us as to why HP can be regained fully on a Long Rest. Additionally, our DM determines when the characters are in a safe and comfortable enough environment to take a Long Rest, and how long that rest lasts. That also helps rationalize the 6 - 8 "encounters per day" since it means not having to actually jam 6 - 8 encounters into 24 hours - just between the time the characters can take a Long Rest. [/QUOTE]
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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