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General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Charlaquin" data-source="post: 7881405" data-attributes="member: 6779196"><p>You have not demonstrated this claim to be true.</p><p></p><p></p><p>Before Joe the farmboy started adventuring, he was not a character being played in the game of D&D, so the question of how he healed before he took up adventuring is one of narrative, not game mechanics.</p><p></p><p></p><p>It doesn’t. What matters is whether or not his HP, its loss, and its recovery is relevant to the game. And if he’s not adventuring, it isn’t.</p><p></p><p></p><p>True, NPCs that are adventuring with the party do need mechanics to handle their HP and its loss and recovery, and it does make the most sense for that to be treated the same way that it is for the PCs.</p><p></p><p></p><p>See, I have a computer if what I want is a game where everything that occurs is the result of a detailed rules engine that executes functions with absolute consistency. If I want a game that is adaptable and can respond to infinite possible variables, I turn to D&D for that, and a too-rigid rules system gets in the way of that.</p><p></p><p></p><p>Yes, in the background, the character recovers from his injuries in an appropriate amount of time. That doesn’t need to be governed by game rules though, because it isn’t part of the game. It is part of the narrative, and can (and should) be governed narratively.</p><p></p><p></p><p>They’re always what you lose when you get Hit with an Attack (that is to say, when an opposing creature’s Strength or Dexterity + weapon Proficiency Roll meets or exceeds the character’s Armor Class.) That doesn’t have to mean narratively that the character was hurt, and in fact it shouldn’t if that narrative leads to a narratively nonsense outcome, such as the character recovering from that injury in an illogical timeframe.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7881405, member: 6779196"] You have not demonstrated this claim to be true. Before Joe the farmboy started adventuring, he was not a character being played in the game of D&D, so the question of how he healed before he took up adventuring is one of narrative, not game mechanics. It doesn’t. What matters is whether or not his HP, its loss, and its recovery is relevant to the game. And if he’s not adventuring, it isn’t. True, NPCs that are adventuring with the party do need mechanics to handle their HP and its loss and recovery, and it does make the most sense for that to be treated the same way that it is for the PCs. See, I have a computer if what I want is a game where everything that occurs is the result of a detailed rules engine that executes functions with absolute consistency. If I want a game that is adaptable and can respond to infinite possible variables, I turn to D&D for that, and a too-rigid rules system gets in the way of that. Yes, in the background, the character recovers from his injuries in an appropriate amount of time. That doesn’t need to be governed by game rules though, because it isn’t part of the game. It is part of the narrative, and can (and should) be governed narratively. They’re always what you lose when you get Hit with an Attack (that is to say, when an opposing creature’s Strength or Dexterity + weapon Proficiency Roll meets or exceeds the character’s Armor Class.) That doesn’t have to mean narratively that the character was hurt, and in fact it shouldn’t if that narrative leads to a narratively nonsense outcome, such as the character recovering from that injury in an illogical timeframe. [/QUOTE]
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Community
General Tabletop Discussion
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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