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General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Ruin Explorer" data-source="post: 7881587" data-attributes="member: 18"><p>I definitely agree that damage being seen as physical breaking is an issue. Harm or something might have been better, but that term is deeply embedded now. </p><p></p><p>However re poison I think that's actually a hole in the rules similar to falling - but I presumed that the old saves vs poison were more about not getting even scratched rather than resisting it. That it later changed to Con type saves showed other people thought otherwise though!</p><p></p><p>Re the amount of discussion, its not correct to say that's necessarily meaningful, given where we are and how rarely this comes up at most tables (in my experience). I've seen falling rules be subject to easily ten times as much discussion IRL than the concept of HP or what they exactly represent. Everyone thinks the falling rules are dumb, pretty much, in my experience.</p><p></p><p>If I were doing a bonfire of the sacred cows (a BBQ?) I would definitely throw HP as is on there so they could be clarified and/or re-imagined but I'd definitely keep similar rules in terms of of simplicity and being able to fight until you couldn't. I've never seen death spiral rules or similar produce particularly attractive results. I would probably introduce some kind of simple wound system for going down and for when it feels appropriate, like hard falls (but a real simple one). I daresay some D&D cousin has already done all this.</p><p></p><p>I agree with [USER=6788934]@Einlanzer0[/USER] that an injury system does a better job re grit than slow HP regain.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7881587, member: 18"] I definitely agree that damage being seen as physical breaking is an issue. Harm or something might have been better, but that term is deeply embedded now. However re poison I think that's actually a hole in the rules similar to falling - but I presumed that the old saves vs poison were more about not getting even scratched rather than resisting it. That it later changed to Con type saves showed other people thought otherwise though! Re the amount of discussion, its not correct to say that's necessarily meaningful, given where we are and how rarely this comes up at most tables (in my experience). I've seen falling rules be subject to easily ten times as much discussion IRL than the concept of HP or what they exactly represent. Everyone thinks the falling rules are dumb, pretty much, in my experience. If I were doing a bonfire of the sacred cows (a BBQ?) I would definitely throw HP as is on there so they could be clarified and/or re-imagined but I'd definitely keep similar rules in terms of of simplicity and being able to fight until you couldn't. I've never seen death spiral rules or similar produce particularly attractive results. I would probably introduce some kind of simple wound system for going down and for when it feels appropriate, like hard falls (but a real simple one). I daresay some D&D cousin has already done all this. I agree with [USER=6788934]@Einlanzer0[/USER] that an injury system does a better job re grit than slow HP regain. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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