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General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Chaosmancer" data-source="post: 7882072" data-attributes="member: 6801228"><p>Yeah, except that they have to be separated, because you can't run the game like a novel. </p><p></p><p>For example, I read a book series a few years ago (I believe the first book was <em>Rhapsody</em>) where the three main characters spend a good third to half of the book walking through a dark cave and talking. They encounter no one, they fight nothing, they see nothing, it is just them traveling a massive distance, underground, and getting to know each other. </p><p></p><p>In a book, this works (actually surprisingly well, the author did an amazing job of keeping my interest with their dynamics despite nothing else going on) but if I tried to run a campaign where even a single full session was set up that way with them moving through a dark, featureless cavern with nothing to do except talk to each other, would it be fun? </p><p></p><p>Or, how about when we take directly from some of the inspiring myths of Western Mythology and have an unstoppable hero who is multiple times stronger than any enemy or ally, whose ally's are really just symbolic scene dressing for the hero being epic and cool. Think that game would work out? It makes a great story, but having a single person hog all the attention, glory, action, and fun doesn't work in a team game. </p><p></p><p>The two mediums create entertainment in different ways, because they have different mechanics and different goals. You cannot compare them 1 to 1 and expect to get anywhere.</p><p></p><p></p><p></p><p>Yeah, I get they are a "best workaround" for right now. But the fact that you can't combine them, or break them apart, and gaining them seems incredibly odd and mechanical if looked at through a lens of story just bothers me when I try and make a world using the rules of DnD. </p><p></p><p>At least Hp work in a way I can model.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7882072, member: 6801228"] Yeah, except that they have to be separated, because you can't run the game like a novel. For example, I read a book series a few years ago (I believe the first book was [I]Rhapsody[/I]) where the three main characters spend a good third to half of the book walking through a dark cave and talking. They encounter no one, they fight nothing, they see nothing, it is just them traveling a massive distance, underground, and getting to know each other. In a book, this works (actually surprisingly well, the author did an amazing job of keeping my interest with their dynamics despite nothing else going on) but if I tried to run a campaign where even a single full session was set up that way with them moving through a dark, featureless cavern with nothing to do except talk to each other, would it be fun? Or, how about when we take directly from some of the inspiring myths of Western Mythology and have an unstoppable hero who is multiple times stronger than any enemy or ally, whose ally's are really just symbolic scene dressing for the hero being epic and cool. Think that game would work out? It makes a great story, but having a single person hog all the attention, glory, action, and fun doesn't work in a team game. The two mediums create entertainment in different ways, because they have different mechanics and different goals. You cannot compare them 1 to 1 and expect to get anywhere. Yeah, I get they are a "best workaround" for right now. But the fact that you can't combine them, or break them apart, and gaining them seems incredibly odd and mechanical if looked at through a lens of story just bothers me when I try and make a world using the rules of DnD. At least Hp work in a way I can model. [/QUOTE]
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Community
General Tabletop Discussion
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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