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Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7882550" data-attributes="member: 6775031"><p>D&D represents a simplified model. There needs to be <em>a </em>way to mechanically represent the narrative of physical injury, and Hit Points are the only mechanic in the book that are remotely relevant. Either HP damage represents physical injury, or there are no rules for physical injury.</p><p></p><p>What we <em>don't</em> need are rules to model vague whatever, short-term exhaustion, or plot armor. Those aren't things that happen frequently within a fantasy narrative. If physical injury isn't important enough to warrant a major game mechanic, then those things certainly don't either.</p><p></p><p>Minor cuts and bruises, along with general fatigue, do not accurately reflect the outcome of catching three arrows in the back; or of falling thirty feet into poisoned spikes. It certainly doesn't reflect a state where you are twelve seconds from bleeding out.</p><p></p><p>There is no consistent narrative which describes a condition where you are both twelve seconds from bleeding out, but also fine after taking a nap. You have to choose one or the other. And the narrative where you are slightly fatigued, with minor cuts and bruises, is not <em>useful </em>at all. There's no benefit to choosing that one, over the narrative of physical injury which demands representation.</p><p></p><p>Meta-gaming (in the common context) is the use of out-of-character information when making an in-character decision. When you decide whether Bill the Knight would pursue the fleeing ogre, or retreat to check on the villagers, you can't use information that Bill wouldn't have.</p><p></p><p>The out-of-game fact, that Bill is being played by the Anna rather than Charles, is information that Bill doesn't have it. It doesn't matter who the DM is.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7882550, member: 6775031"] D&D represents a simplified model. There needs to be [I]a [/I]way to mechanically represent the narrative of physical injury, and Hit Points are the only mechanic in the book that are remotely relevant. Either HP damage represents physical injury, or there are no rules for physical injury. What we [I]don't[/I] need are rules to model vague whatever, short-term exhaustion, or plot armor. Those aren't things that happen frequently within a fantasy narrative. If physical injury isn't important enough to warrant a major game mechanic, then those things certainly don't either. Minor cuts and bruises, along with general fatigue, do not accurately reflect the outcome of catching three arrows in the back; or of falling thirty feet into poisoned spikes. It certainly doesn't reflect a state where you are twelve seconds from bleeding out. There is no consistent narrative which describes a condition where you are both twelve seconds from bleeding out, but also fine after taking a nap. You have to choose one or the other. And the narrative where you are slightly fatigued, with minor cuts and bruises, is not [I]useful [/I]at all. There's no benefit to choosing that one, over the narrative of physical injury which demands representation. Meta-gaming (in the common context) is the use of out-of-character information when making an in-character decision. When you decide whether Bill the Knight would pursue the fleeing ogre, or retreat to check on the villagers, you can't use information that Bill wouldn't have. The out-of-game fact, that Bill is being played by the Anna rather than Charles, is information that Bill doesn't have it. It doesn't matter who the DM is. [/QUOTE]
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Community
General Tabletop Discussion
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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