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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7882564" data-attributes="member: 6775031"><p>Failed death saves only apply after you're unconscious. They can't possibly reflect catching an arrow in the back and then running away, which is a common enough occurrence that it demands representation.</p><p></p><p>Long-term injuries are not simple or easy to use. They aren't even in the PHB. If I wanted complexity in my model, I'd play GURPS instead.</p><p></p><p>Exhaustion reflects exhaustion, (which is something else worthy of modeling, although not to the same extent as physical injury). To say that the exhaustion rules actually reflects physical injury would be disingenuous. There is very little overlap between the exhaustion rules, and the rules for what happens when you get hit by a weapon.</p><p></p><p>If we want to make up entirely new rules to reflect physical injury, because the rules in the book are deficient, then that's fine. Anyone can do that. That's what I did. But you have to recognize that you aren't playing D&D anymore.</p><p></p><p></p><p>That's the problem. You see this is a <em>game</em>, so you're trying to <em>rationalize</em> it into making some sort of sense.</p><p></p><p>Rationalization is not a useful tool here. Whatever answer it leads you to, it's not useful beyond the level of a mere game. It certainly can't generate a meaningful narrative, the way a traditional RPG would, because the ultimate answer for why anything happens, will always just be that "it's a game".</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7882564, member: 6775031"] Failed death saves only apply after you're unconscious. They can't possibly reflect catching an arrow in the back and then running away, which is a common enough occurrence that it demands representation. Long-term injuries are not simple or easy to use. They aren't even in the PHB. If I wanted complexity in my model, I'd play GURPS instead. Exhaustion reflects exhaustion, (which is something else worthy of modeling, although not to the same extent as physical injury). To say that the exhaustion rules actually reflects physical injury would be disingenuous. There is very little overlap between the exhaustion rules, and the rules for what happens when you get hit by a weapon. If we want to make up entirely new rules to reflect physical injury, because the rules in the book are deficient, then that's fine. Anyone can do that. That's what I did. But you have to recognize that you aren't playing D&D anymore. That's the problem. You see this is a [I]game[/I], so you're trying to [I]rationalize[/I] it into making some sort of sense. Rationalization is not a useful tool here. Whatever answer it leads you to, it's not useful beyond the level of a mere game. It certainly can't generate a meaningful narrative, the way a traditional RPG would, because the ultimate answer for why anything happens, will always just be that "it's a game". [/QUOTE]
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Community
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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