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General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Big J Money" data-source="post: 7882750" data-attributes="member: 70533"><p>I think Action Film is a much better description for the effect of 5E's healing rule than heroism. While one could argue that there are plenty of action films where the protagonists go "out of commision" over more than 24 hours, the idea behind action films is that they are paced quickly and nothing ever gets in the way of the action. Which is probably the reason for 5E's healing rule: so that nothing can get in the way of the adventuring day.</p><p></p><p></p><p></p><p>I agree with this too, but I also think it's only natural for people to react to changes made by product designers. From my point of view, some shock comes from the fact that this rule makes an implied statement about D&D settings:</p><p></p><p>"Player characters are never injured for more than 24-hours."</p><p></p><p>To me this is a pretty extreme statement to make in a fantasy setting. Others are fine with it because they never explored that space to begin with. If a PC was down for a day or more it only impeded their fun, and did not add to their immersion. </p><p></p><p>And many DMs came up with their own house-rules to find the middle ground that is just right for their group. That's another purpose for me starting the thread of course, to prod folks' minds and see what the house-rule territory around the new 5E healing rules looks like. My own that I am running with is that long rest returns hit dice but not hit points. It's simple, and is working for my group fine. I somewhat prefer the idea I came up with a few posts ago though, to make use of Vitality Points.</p></blockquote><p></p>
[QUOTE="Big J Money, post: 7882750, member: 70533"] I think Action Film is a much better description for the effect of 5E's healing rule than heroism. While one could argue that there are plenty of action films where the protagonists go "out of commision" over more than 24 hours, the idea behind action films is that they are paced quickly and nothing ever gets in the way of the action. Which is probably the reason for 5E's healing rule: so that nothing can get in the way of the adventuring day. I agree with this too, but I also think it's only natural for people to react to changes made by product designers. From my point of view, some shock comes from the fact that this rule makes an implied statement about D&D settings: "Player characters are never injured for more than 24-hours." To me this is a pretty extreme statement to make in a fantasy setting. Others are fine with it because they never explored that space to begin with. If a PC was down for a day or more it only impeded their fun, and did not add to their immersion. And many DMs came up with their own house-rules to find the middle ground that is just right for their group. That's another purpose for me starting the thread of course, to prod folks' minds and see what the house-rule territory around the new 5E healing rules looks like. My own that I am running with is that long rest returns hit dice but not hit points. It's simple, and is working for my group fine. I somewhat prefer the idea I came up with a few posts ago though, to make use of Vitality Points. [/QUOTE]
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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