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Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7882823" data-attributes="member: 6802951"><p>It sounds like you are thinking of the trauma and fatigue reflected in HP loss as somehow fully disappearing, with bruises fading away completely, cuts turning into scars, or no mark at all, and fatigue recovered perfectly.</p><p></p><p>That is not how many of us who are talking about abstract HP view it.</p><p>After a long rest of sowing, bandaging, splinting and sleep, the character still has many of the physical injuries they sustained the day before.</p><p>However due to a combination of treating them, and the character being Just That Badass, the wounds are no longer bringing them closer to defeat (0 HP).</p><p>The character<strong> is</strong> suffering pain and adversity. However when they are called on to fight again, they prove that they are heroes by pushing through the pain, and not letting it slow them down.</p><p></p><p>So far, I don't think that anyone has honestly argued that the long rest healing mechanic <em>actually </em>involves wounds closing up and fully healing overnight.</p><p></p><p>Of course if you choose a variant viewpoint, there are variant rules that can help accommodate you in the DMG, or houserule your own.</p><p></p><p></p><p>You did however try to include teamwork for example, which is not part of this divide in opinion in your characterisation of the two sides. </p><p></p><p> Its also a bit of a misreading to insinuate that the rule implies that statement. Even if you ignore Exhaustion/Fatigue levels and choose to believe that PCs are somehow fully regenerating cuts and sprains, there are things like lingering injuries available.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7882823, member: 6802951"] It sounds like you are thinking of the trauma and fatigue reflected in HP loss as somehow fully disappearing, with bruises fading away completely, cuts turning into scars, or no mark at all, and fatigue recovered perfectly. That is not how many of us who are talking about abstract HP view it. After a long rest of sowing, bandaging, splinting and sleep, the character still has many of the physical injuries they sustained the day before. However due to a combination of treating them, and the character being Just That Badass, the wounds are no longer bringing them closer to defeat (0 HP). The character[B] is[/B] suffering pain and adversity. However when they are called on to fight again, they prove that they are heroes by pushing through the pain, and not letting it slow them down. So far, I don't think that anyone has honestly argued that the long rest healing mechanic [I]actually [/I]involves wounds closing up and fully healing overnight. Of course if you choose a variant viewpoint, there are variant rules that can help accommodate you in the DMG, or houserule your own. You did however try to include teamwork for example, which is not part of this divide in opinion in your characterisation of the two sides. Its also a bit of a misreading to insinuate that the rule implies that statement. Even if you ignore Exhaustion/Fatigue levels and choose to believe that PCs are somehow fully regenerating cuts and sprains, there are things like lingering injuries available. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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