Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 7882958" data-attributes="member: 6801228"><p>The superhero part of this had me thinking about an example of what we mean. </p><p></p><p>Batman comic opens up with Batman taking down a series of goons, one gets a lucky shot and shoots the Bat. Next scene is in the Batcave, with Batman bandaging his wound. </p><p></p><p>Then the plot starts, and Batman is likely jumping and fighting and reacting in ways that are unrealistic with a recent gunshot wound. <em>Unless the wound is the point of the plot</em>. And, likely the villain might punch him in that spot a few times, but that is usually not the first blow the villain lands, but a 3rd act crisis in the fight scene. Oh no, that wound from before has entered play <strong><em>because it wasn't relevant before</em></strong>. </p><p></p><p>This is what we mean by "Action Movie" style wounds. Yes, the hero is wounded, yes, they don't "recover" by the end of the day. But, it doesn't seem to bother them. They shake it off, and keep going as though they weren't wounded. Because the wounds are no longer plot relevant. </p><p></p><p>It is definetly not realistic, and it often gets panned and mocked in media, but it still happens. Because getting wounded is dramatic, but recovering is slow, and the movie/comic/ect needs to be fast-paced</p><p></p><p>Edit: Huh, you say pretty much exactly this on the next page.</p><p></p><p></p><p></p><p>I can see that as a missed opportunity, but I think it is a case of a small sacrifice for a greater good. Yes, it is much harder to give a player an injury that will lay up their characters and prevent them from adventuring for a week or more. </p><p></p><p>It is also much harder for an unplanned for event or miscalculated monster to throw the entire plot out of whack because the players are all hiding in town trying to recover instead of finishing the adventure. </p><p></p><p>Yes, players no longer die from poison instantly (I think that was an AD&D thing? It was in the floopy disc games I played) but, players are no longer going to arbitrarily die to a single bad roll from a single weak monster (Giant Centipedes were the worst in those games. I would face dozens of them, and a single bad luck roll could kill even my high level characters. And I had no connection to them compared to a character at the table). </p><p></p><p>And so on. Yes, we lose out on scenes like from the Dark Knight, where Batman is in the pit recovering as Bane rules the city and drives Gotham to chaos. But considering this is a team game, it is a minor loss in my book. And one I can add back in with various houserules.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7882958, member: 6801228"] The superhero part of this had me thinking about an example of what we mean. Batman comic opens up with Batman taking down a series of goons, one gets a lucky shot and shoots the Bat. Next scene is in the Batcave, with Batman bandaging his wound. Then the plot starts, and Batman is likely jumping and fighting and reacting in ways that are unrealistic with a recent gunshot wound. [I]Unless the wound is the point of the plot[/I]. And, likely the villain might punch him in that spot a few times, but that is usually not the first blow the villain lands, but a 3rd act crisis in the fight scene. Oh no, that wound from before has entered play [B][I]because it wasn't relevant before[/I][/B]. This is what we mean by "Action Movie" style wounds. Yes, the hero is wounded, yes, they don't "recover" by the end of the day. But, it doesn't seem to bother them. They shake it off, and keep going as though they weren't wounded. Because the wounds are no longer plot relevant. It is definetly not realistic, and it often gets panned and mocked in media, but it still happens. Because getting wounded is dramatic, but recovering is slow, and the movie/comic/ect needs to be fast-paced Edit: Huh, you say pretty much exactly this on the next page. I can see that as a missed opportunity, but I think it is a case of a small sacrifice for a greater good. Yes, it is much harder to give a player an injury that will lay up their characters and prevent them from adventuring for a week or more. It is also much harder for an unplanned for event or miscalculated monster to throw the entire plot out of whack because the players are all hiding in town trying to recover instead of finishing the adventure. Yes, players no longer die from poison instantly (I think that was an AD&D thing? It was in the floopy disc games I played) but, players are no longer going to arbitrarily die to a single bad roll from a single weak monster (Giant Centipedes were the worst in those games. I would face dozens of them, and a single bad luck roll could kill even my high level characters. And I had no connection to them compared to a character at the table). And so on. Yes, we lose out on scenes like from the Dark Knight, where Batman is in the pit recovering as Bane rules the city and drives Gotham to chaos. But considering this is a team game, it is a minor loss in my book. And one I can add back in with various houserules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
Top