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Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7883057" data-attributes="member: 82106"><p>Look at it this way, faster recovery, and here I really like the HS/HD options of 4e/5e (4e more, but oh well) because they allow for an 'ebb and flow'. You can be REALLY HURT during a fight, even go down, but then hang on and win the day and then be in reasonable shape for the next fight (although you cannot simply keep foolishly doing that forever, you do have to be smart, eventually).</p><p>My point is, this is also a type of drama, just as valid as throwing people on the horns of the 'fight at half strength or something bad happens' dilemma. Plus, once in a while you can still do the other thing. In 4e it was pretty common parlance that the 'long rest recovers everything' rule was an OPTIMUM. Sleeping in a cold bivouac on the side of a mountain in a howling storm? I doubt you're getting back all your HS (or HD, whatever). Likewise maybe if all you can afford is a a couple hours of sleep, maybe that's good enough for a partial reset, calculated risk that the time saved is worth a few less resources. 'classic' D&D simply doesn't do those options, at all, or at best you have to arrange some very particular circumstance, usually some sort of oddball magical 'thing' to make it happen.</p><p>I prefer the newer way, and I've played every flavor of D&D there has ever been, a LOT. Modern D&D is just plain easier to run, more flexible, etc. and that includes in terms of healing options that are basically supplied in the core rules or trivially abstracted from what is there.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7883057, member: 82106"] Look at it this way, faster recovery, and here I really like the HS/HD options of 4e/5e (4e more, but oh well) because they allow for an 'ebb and flow'. You can be REALLY HURT during a fight, even go down, but then hang on and win the day and then be in reasonable shape for the next fight (although you cannot simply keep foolishly doing that forever, you do have to be smart, eventually). My point is, this is also a type of drama, just as valid as throwing people on the horns of the 'fight at half strength or something bad happens' dilemma. Plus, once in a while you can still do the other thing. In 4e it was pretty common parlance that the 'long rest recovers everything' rule was an OPTIMUM. Sleeping in a cold bivouac on the side of a mountain in a howling storm? I doubt you're getting back all your HS (or HD, whatever). Likewise maybe if all you can afford is a a couple hours of sleep, maybe that's good enough for a partial reset, calculated risk that the time saved is worth a few less resources. 'classic' D&D simply doesn't do those options, at all, or at best you have to arrange some very particular circumstance, usually some sort of oddball magical 'thing' to make it happen. I prefer the newer way, and I've played every flavor of D&D there has ever been, a LOT. Modern D&D is just plain easier to run, more flexible, etc. and that includes in terms of healing options that are basically supplied in the core rules or trivially abstracted from what is there. [/QUOTE]
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Community
General Tabletop Discussion
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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