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Community
General Tabletop Discussion
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="TheSword" data-source="post: 7883091" data-attributes="member: 6879661"><p>It’s easy enough to have a wounds and vitality system in 5e similar to how other companies have done it.</p><p></p><p>Hit points calculated as normal. </p><p></p><p>Wounds - are a subset of the hit points represent damage the body, and are calculated by 1/2 HD at first level + Con bonus (if any for each level) minimum.</p><p></p><p>E.g a Fighter 5, with Con 16 who takes the non randomized HD has 20 Wounds (1/2 Hp at first level + 3 Con mod x5) which are part of 35 normal hit points </p><p></p><p>Short rests regain 1 wound and normal HP.</p><p></p><p>Long Rests regain Con Mod in wounds and normal hp.</p><p></p><p>Healing spells regain 1 Wound per dice and normal hp.</p><p></p><p>Wounds are only removed when hp run out or when a crit is dealt (dealing 1 wound as part of normal damage)</p><p></p><p>Character falls unconscious when wounds run out, irrespective of HP</p><p></p><p>Regenerating creatures just have hp.</p><p></p><p>This allows a bit more gritty nature and can account for natural healing without over complicating things.</p><p></p><p>Probably needs refinement but would do the job. I’m about to DM WFRP 4e and not do they put players through the mill with damage!</p></blockquote><p></p>
[QUOTE="TheSword, post: 7883091, member: 6879661"] It’s easy enough to have a wounds and vitality system in 5e similar to how other companies have done it. Hit points calculated as normal. Wounds - are a subset of the hit points represent damage the body, and are calculated by 1/2 HD at first level + Con bonus (if any for each level) minimum. E.g a Fighter 5, with Con 16 who takes the non randomized HD has 20 Wounds (1/2 Hp at first level + 3 Con mod x5) which are part of 35 normal hit points Short rests regain 1 wound and normal HP. Long Rests regain Con Mod in wounds and normal hp. Healing spells regain 1 Wound per dice and normal hp. Wounds are only removed when hp run out or when a crit is dealt (dealing 1 wound as part of normal damage) Character falls unconscious when wounds run out, irrespective of HP Regenerating creatures just have hp. This allows a bit more gritty nature and can account for natural healing without over complicating things. Probably needs refinement but would do the job. I’m about to DM WFRP 4e and not do they put players through the mill with damage! [/QUOTE]
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Community
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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