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General Tabletop Discussion
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7883103" data-attributes="member: 6802951"><p>OK. Like a skill challenge-type thing to treat a serious injury? Or a sidequest to find a specific item needed to clear a festering wound? </p><p>That sort of thing?</p><p></p><p> I'm missing something. What are the lies told about older editions?</p><p></p><p></p><p>A "hit" has never actually been a "hit" outside of instances like 3e's Touch AC. But what do you mean by "propaganda?</p><p></p><p> If having to rest for multiple long rests are handled no differently than having to rest for one, what is the actual difference on play? (I'm using "rest" instead of "day" because needing a week or similar for a long rest is an official variant that seems to be commonly used.</p><p></p><p> I can imagine what it would look like. I just don't see what the effective difference is between waiting for one rest and waiting for several. - Apart from the spellcasters getting multiple recoveries of spells back while the injured characters are still recovering.</p><p></p><p> How is that distinction different from changing the rest period? It would just mean that spellcaster resources become more available than the HP of the melee-type characters.</p><p></p><p> That sounds like the exact same dynamic as my groups, with the only difference being that spells are depleted as well as hit points. The party will generally try to rest when one or the other (but usually both) are getting low.</p><p></p><p> Do you feel that in 5e, a healer is not valued and that managing the allocation of healing resources (spells, class abilities, HD, potions etc) is not (or maybe just less) important?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7883103, member: 6802951"] OK. Like a skill challenge-type thing to treat a serious injury? Or a sidequest to find a specific item needed to clear a festering wound? That sort of thing? I'm missing something. What are the lies told about older editions? A "hit" has never actually been a "hit" outside of instances like 3e's Touch AC. But what do you mean by "propaganda? If having to rest for multiple long rests are handled no differently than having to rest for one, what is the actual difference on play? (I'm using "rest" instead of "day" because needing a week or similar for a long rest is an official variant that seems to be commonly used. I can imagine what it would look like. I just don't see what the effective difference is between waiting for one rest and waiting for several. - Apart from the spellcasters getting multiple recoveries of spells back while the injured characters are still recovering. How is that distinction different from changing the rest period? It would just mean that spellcaster resources become more available than the HP of the melee-type characters. That sounds like the exact same dynamic as my groups, with the only difference being that spells are depleted as well as hit points. The party will generally try to rest when one or the other (but usually both) are getting low. Do you feel that in 5e, a healer is not valued and that managing the allocation of healing resources (spells, class abilities, HD, potions etc) is not (or maybe just less) important? [/QUOTE]
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Community
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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