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Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7883349" data-attributes="member: 82106"><p>The basic parameters of 4e combat and healing does seem to be intended to make this sort of a highly repeatable outcome. However, it is far from hard-coded into the system to a degree where it just happens every fight. Truthfully the most likely outcome of a 4e encounter is that the monsters never quite rise to the level of being able to push the party super hard, and then it will tail out into a cleanup at the end, with choices being more about who is going to accept a bit of HS loss and is it worth burning a daily instead, etc. </p><p>What I found though, was that 4e creates the huge potential for a sort of 'gonzo' type of super-dynamic encounters where you can pretty much just unleash your inner Steven Spielberg and build very action-packed and thrilling encounters. This largely falls flat in something like 1e, where the chance a player is going to take the risk of doing some crazy action hero stuff is low since the risk of hit point loss is a big problem. The other problem being that the vague rules mean who knows what the risks really are? At best you know your DM well enough to 'play' them, but the game mechanics itself doesn't help you much at all here, except at very high levels where wizards tend to be able to deploy some fait accompli and just shut the whole encounter down hard anyway.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7883349, member: 82106"] The basic parameters of 4e combat and healing does seem to be intended to make this sort of a highly repeatable outcome. However, it is far from hard-coded into the system to a degree where it just happens every fight. Truthfully the most likely outcome of a 4e encounter is that the monsters never quite rise to the level of being able to push the party super hard, and then it will tail out into a cleanup at the end, with choices being more about who is going to accept a bit of HS loss and is it worth burning a daily instead, etc. What I found though, was that 4e creates the huge potential for a sort of 'gonzo' type of super-dynamic encounters where you can pretty much just unleash your inner Steven Spielberg and build very action-packed and thrilling encounters. This largely falls flat in something like 1e, where the chance a player is going to take the risk of doing some crazy action hero stuff is low since the risk of hit point loss is a big problem. The other problem being that the vague rules mean who knows what the risks really are? At best you know your DM well enough to 'play' them, but the game mechanics itself doesn't help you much at all here, except at very high levels where wizards tend to be able to deploy some fait accompli and just shut the whole encounter down hard anyway. [/QUOTE]
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Community
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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