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Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7883812" data-attributes="member: 82106"><p>IME with 5e, running a wizard mainly, I did hold back SOME with spells earlier on in the campaign, but when you start getting up into the higher levels you have a fair number of ways to recover spell slots or to generate "spell effects" without using slots (items basically, though you can also pen scrolls). That, plus the flexible way slots work in 5e means you really only ever need to worry about your highest level slots. Naturally those are often some good spells you would like to unleash, but for a level 12 wizard, for example, choosing a level 2 or 3 spell and burning a level 4 slot on it is often a pretty good, and moderately painless, option.</p><p></p><p>It doesn't hurt that most adventures fall FAR short of a 6-8 encounter workday. This is something I really don't think the 5e designers got right. 6-8 is more than any edition has ever really practically allowed for. 4e doesn't come right out and say so, but it clearly models a 5 encounter day, with 4 encounters being quite workable too (but A/E/D/U at least means all day lengths work the same for all classes). </p><p></p><p>Sadly, reworking 5e's pacing is a hard job, it can't really be achieved without changing the casting rules, which is a tall order. This is one significant reason that my own custom rules are built much closer to 4e than to 5e, it lets you tweak stuff a lot more easily in some respects.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7883812, member: 82106"] IME with 5e, running a wizard mainly, I did hold back SOME with spells earlier on in the campaign, but when you start getting up into the higher levels you have a fair number of ways to recover spell slots or to generate "spell effects" without using slots (items basically, though you can also pen scrolls). That, plus the flexible way slots work in 5e means you really only ever need to worry about your highest level slots. Naturally those are often some good spells you would like to unleash, but for a level 12 wizard, for example, choosing a level 2 or 3 spell and burning a level 4 slot on it is often a pretty good, and moderately painless, option. It doesn't hurt that most adventures fall FAR short of a 6-8 encounter workday. This is something I really don't think the 5e designers got right. 6-8 is more than any edition has ever really practically allowed for. 4e doesn't come right out and say so, but it clearly models a 5 encounter day, with 4 encounters being quite workable too (but A/E/D/U at least means all day lengths work the same for all classes). Sadly, reworking 5e's pacing is a hard job, it can't really be achieved without changing the casting rules, which is a tall order. This is one significant reason that my own custom rules are built much closer to 4e than to 5e, it lets you tweak stuff a lot more easily in some respects. [/QUOTE]
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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