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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="FireLance" data-source="post: 7883852" data-attributes="member: 3424"><p>For the record, I'm okay with the way 5e handles non-magical healing and in fact, I would have preferred something closer to the 4e healing surge approach in which hp recovery is based on a proportion of a character's normal hp. </p><p></p><p>However, for those who want it, perhaps I can suggest a way to simulate the effects of lingering wounds with a minimum of bookkeeping. Each PC also has a Wounds score that abstractly tracks physical wounds. A PC's hp maximum is reduced by his Wounds score, so a PC with 20 hp who has 5 Wounds has a hp maximum of 15. </p><p></p><p>A PC's Wounds score increases as follows. When a PC takes a critical hit, or fails a saving throw and rolls a natural 1, or is reduced to 0 hp, the PC's Wounds score is increased by half the hp damage taken. </p><p></p><p>A PC's Wounds score can be reduced by magical healing on a point for point basis, i.e. 5 points of magical healing restores 5 hp and reduces a PC's Wounds score by 5 (which makes the naming of <em>cure wounds</em> meaningful again). A PC's Wounds score is also reduced by Level + Constitution bonus when the PC finishes a long rest (the time needed for a long rest can also be adjusted to taste). </p><p></p><p>If a PC's Wounds score exceeds one quarter the PC's normal hp, the PC suffers one level of exhaustion which cannot be removed until the PC's Wounds score is reduced to one quarter the PC's normal hp or less. Similarly, the PC suffers two levels of exhaustion if his Wounds score exceeds half his normal hp and three levels of exhaustion if his Wounds score exceeds three quarters his normal hp.</p><p></p><p>In terms of narration, normal hp damage should continue to be described as near misses, minor cuts and bruises, and so on, while more significant critical hits, critical saving throw failures, and injuries that drop a PC below 0 hp can be described to be more serious and longer-term without magical healing.</p></blockquote><p></p>
[QUOTE="FireLance, post: 7883852, member: 3424"] For the record, I'm okay with the way 5e handles non-magical healing and in fact, I would have preferred something closer to the 4e healing surge approach in which hp recovery is based on a proportion of a character's normal hp. However, for those who want it, perhaps I can suggest a way to simulate the effects of lingering wounds with a minimum of bookkeeping. Each PC also has a Wounds score that abstractly tracks physical wounds. A PC's hp maximum is reduced by his Wounds score, so a PC with 20 hp who has 5 Wounds has a hp maximum of 15. A PC's Wounds score increases as follows. When a PC takes a critical hit, or fails a saving throw and rolls a natural 1, or is reduced to 0 hp, the PC's Wounds score is increased by half the hp damage taken. A PC's Wounds score can be reduced by magical healing on a point for point basis, i.e. 5 points of magical healing restores 5 hp and reduces a PC's Wounds score by 5 (which makes the naming of [I]cure wounds[/I] meaningful again). A PC's Wounds score is also reduced by Level + Constitution bonus when the PC finishes a long rest (the time needed for a long rest can also be adjusted to taste). If a PC's Wounds score exceeds one quarter the PC's normal hp, the PC suffers one level of exhaustion which cannot be removed until the PC's Wounds score is reduced to one quarter the PC's normal hp or less. Similarly, the PC suffers two levels of exhaustion if his Wounds score exceeds half his normal hp and three levels of exhaustion if his Wounds score exceeds three quarters his normal hp. In terms of narration, normal hp damage should continue to be described as near misses, minor cuts and bruises, and so on, while more significant critical hits, critical saving throw failures, and injuries that drop a PC below 0 hp can be described to be more serious and longer-term without magical healing. [/QUOTE]
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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