Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 7883910" data-attributes="member: 6855114"><p>Wrong. It will change a lot of thing. Attrition is part of my games. Healing overnight counters exactly that.</p><p></p><p></p><p></p><p>Again, attrition does not have to be a daily thing. If it is at your table. Good for you. It is not a thing at mine. Attrition goes from day to day, taking ressources away more or less slowly but it is inexorable.</p><p></p><p></p><p></p><p>That is a point view that would not be valid at my table. Daily powers are there too. Smites, Ki points, Sorcery points, manoeuvers are not spell slots per see and they can affect greatly the 5MWD. With concentration, we no longer see zounds of defensive spells stacking from a single caster.</p><p></p><p></p><p></p><p>I couldn't disagree more. Just do not pick wizard. Pick clerics, bards, druids and to some extent other healing capable class. If all their spells goes into healing, then attrition is quite fine. Starting the day with half of your spell slot to make your martial classes healthy again will stop the 5MWD as surely as what you described. Just taking the wizard or the sorcerer is ignoring the other classes. And even if the wizard does have all his spell slots, what good is it if your other spell casters are at half strength? If their allies are too low on resources (for whatever reasons), You can bet your shirt that the wizards will not go on alone. Thus it will not "double" the power of the wizard. We are billions of light years away from a massive boost.</p><p></p><p>A longer recovery will indeed slow down the pace of adventure as the players will try to find a "safe" place to rest. If they just don't need that safe place, we fall again into the action comic. That is something I wish to avoid.</p><p></p><p></p><p></p><p>Why be careful? I'll get to full strength on the morrow.</p><p></p><p></p><p>I am the DM. Character death do happens. So does TPK. I strictly apply the 6-8 encounters per day (long rest for you). Since I have reduce healing to spend HD on rest, character death and TPK dropped significantly at my table as the <u> we will get full on the morrow </u>syndrome disapeared.</p><p></p><p>In a sense a full recovery almost feels like a save game prior to do a difficult fight. If you know that you will reliably get to full power everytime you rest, the stress and worries of saving some ressources goes down the drain. Why refrain yourself when you don't have to?</p><p></p><p></p><p></p><p>They did quite well at low levels. They used a few hirelings, and they did have a dwarven fighter in their group (that was the sixth player). At low level they were running out of spell after 8 to 10 encounters but the sleep spell at that time was a real killer. After that, the various monster summoning spells were providing quite a respectable force (especialy with haste, bless, chant and prayer from the cleric/mage). At high level, with wands, staves and scrolls, it was hard to challenge them (but far from being impossible). The group stopped around level 18th for the single classed characters with the death of the Spider Queen.</p><p></p><p></p><p></p><p></p><p>I agree on that. More or less. Pacing can be in the hands of the players. "NO WAY! We will not go in there..." But long rest period being a week long is way to much in my mind. For some reasons, this bugs me to no end. It's probably just me, but it does not add up in my mind. It's way too long for my tastes.</p><p></p><p></p><p></p><p>Which is a good thing. If all tables were the same, it would be monopoly. (on the other hand I've seen some monopoly players with strange rules...). As I said earlier, it really works out very well at my table. Try it out. Maybe you'll adopt it too <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Helldritch, post: 7883910, member: 6855114"] Wrong. It will change a lot of thing. Attrition is part of my games. Healing overnight counters exactly that. Again, attrition does not have to be a daily thing. If it is at your table. Good for you. It is not a thing at mine. Attrition goes from day to day, taking ressources away more or less slowly but it is inexorable. That is a point view that would not be valid at my table. Daily powers are there too. Smites, Ki points, Sorcery points, manoeuvers are not spell slots per see and they can affect greatly the 5MWD. With concentration, we no longer see zounds of defensive spells stacking from a single caster. I couldn't disagree more. Just do not pick wizard. Pick clerics, bards, druids and to some extent other healing capable class. If all their spells goes into healing, then attrition is quite fine. Starting the day with half of your spell slot to make your martial classes healthy again will stop the 5MWD as surely as what you described. Just taking the wizard or the sorcerer is ignoring the other classes. And even if the wizard does have all his spell slots, what good is it if your other spell casters are at half strength? If their allies are too low on resources (for whatever reasons), You can bet your shirt that the wizards will not go on alone. Thus it will not "double" the power of the wizard. We are billions of light years away from a massive boost. A longer recovery will indeed slow down the pace of adventure as the players will try to find a "safe" place to rest. If they just don't need that safe place, we fall again into the action comic. That is something I wish to avoid. Why be careful? I'll get to full strength on the morrow. I am the DM. Character death do happens. So does TPK. I strictly apply the 6-8 encounters per day (long rest for you). Since I have reduce healing to spend HD on rest, character death and TPK dropped significantly at my table as the [U] we will get full on the morrow [/U]syndrome disapeared. In a sense a full recovery almost feels like a save game prior to do a difficult fight. If you know that you will reliably get to full power everytime you rest, the stress and worries of saving some ressources goes down the drain. Why refrain yourself when you don't have to? They did quite well at low levels. They used a few hirelings, and they did have a dwarven fighter in their group (that was the sixth player). At low level they were running out of spell after 8 to 10 encounters but the sleep spell at that time was a real killer. After that, the various monster summoning spells were providing quite a respectable force (especialy with haste, bless, chant and prayer from the cleric/mage). At high level, with wands, staves and scrolls, it was hard to challenge them (but far from being impossible). The group stopped around level 18th for the single classed characters with the death of the Spider Queen. I agree on that. More or less. Pacing can be in the hands of the players. "NO WAY! We will not go in there..." But long rest period being a week long is way to much in my mind. For some reasons, this bugs me to no end. It's probably just me, but it does not add up in my mind. It's way too long for my tastes. Which is a good thing. If all tables were the same, it would be monopoly. (on the other hand I've seen some monopoly players with strange rules...). As I said earlier, it really works out very well at my table. Try it out. Maybe you'll adopt it too ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
Top