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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7883921" data-attributes="member: 6802951"><p>What sort of resources?</p><p>HP and healing spell slots I would assume? Potions?</p><p></p><p>But not non-healer spell slots. Magic item charges? Have you reduced the recovery of anything other than HP?</p><p></p><p></p><p>Which bits aren't valid? The idea that getting to recover spell slots (including the high-end ones) more often will raise the respective capability of the wizard (or equivalent non-healing caster)?</p><p></p><p>Smites are spell slots and so would get to recover more often were it not for the fact that they are likely to have to be spent on healing. Sorcery points recovering, unless its a Divine Soul is boosting a non-healer spellcaster even further in comparison to the martials and healers.</p><p>Ki points, maneuvers and such are short-rest abilities, and so are less extreme in the 5MWD environment.</p><p></p><p> Balance between classes (and so respective player enjoyment) in combat is generally based on the concept that the wizard (or equivalent non-healer spellcaster) will have to husband their resources, and fall back on cantrips sometimes. If the wizard knows that the limiting factor is not going to be their spell slots, but the HP of the martial types (and the spell slots of the healers) then they are free to "go nova" more often, which will tend to eclipse the aforesaid martials and healers.</p><p></p><p> How will making spell slots and long-rest resources other than HP recover at the same rate as HP impact this?</p><p></p><p> Are you not worried about dying today?</p><p>Why?</p><p></p><p> Why do the martials and healers have to contend with that, but the non-healer casters <strong>do</strong> get to full power everytime they rest?</p><p></p><p> OK. How long does full HP recovery usually take?</p><p></p><p> Heck no. There is enough of an issue with the wizard stealing the spotlight. I'm not going to multiply her capability by two or three times if I can help it.</p><p></p><p>I'm not talking about disparity in player enjoyment between tables. I'm talking about disparity in player enjoyment around the same table.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7883921, member: 6802951"] What sort of resources? HP and healing spell slots I would assume? Potions? But not non-healer spell slots. Magic item charges? Have you reduced the recovery of anything other than HP? Which bits aren't valid? The idea that getting to recover spell slots (including the high-end ones) more often will raise the respective capability of the wizard (or equivalent non-healing caster)? Smites are spell slots and so would get to recover more often were it not for the fact that they are likely to have to be spent on healing. Sorcery points recovering, unless its a Divine Soul is boosting a non-healer spellcaster even further in comparison to the martials and healers. Ki points, maneuvers and such are short-rest abilities, and so are less extreme in the 5MWD environment. Balance between classes (and so respective player enjoyment) in combat is generally based on the concept that the wizard (or equivalent non-healer spellcaster) will have to husband their resources, and fall back on cantrips sometimes. If the wizard knows that the limiting factor is not going to be their spell slots, but the HP of the martial types (and the spell slots of the healers) then they are free to "go nova" more often, which will tend to eclipse the aforesaid martials and healers. How will making spell slots and long-rest resources other than HP recover at the same rate as HP impact this? Are you not worried about dying today? Why? Why do the martials and healers have to contend with that, but the non-healer casters [B]do[/B] get to full power everytime they rest? OK. How long does full HP recovery usually take? Heck no. There is enough of an issue with the wizard stealing the spotlight. I'm not going to multiply her capability by two or three times if I can help it. I'm not talking about disparity in player enjoyment between tables. I'm talking about disparity in player enjoyment around the same table. [/QUOTE]
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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