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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Chaosmancer" data-source="post: 7884298" data-attributes="member: 6801228"><p>So, when you called out that HP in DnD prevented the storytelling of "traditional RPGs" you didn't mean the edition which produced adventures that are the most iconic and have been remade in every edition of the game to date, but instead the edition after them... which also had HP and everything else you are pointing out. </p><p></p><p>I'm sorry, but you can't defend "this is terrible, unlike the old days" by following it up with "not those old days, we've gotten better since then" </p><p></p><p></p><p></p><p>My experience is different than yours in a few ways. First, "free healing" has not always been enough in our games. Hit Dice do not always see us through, and that is with a dedicated healer on top of that. Obviously our experiences differ, but we always make sure to have at least one person capable of healing so that we can make it through. </p><p></p><p>Secondly, while it is generally more effective to kill the enemy than try to out-heal their damage, it isn't quite that simple an exercise. For example, healing the fighter enough that they can survive a round and kill two enemies might be better than only killing one and leaving that fighter to fall and make death saves. In addition to that, healing between combat can be very vital, especially if a short rest is not easy to get. Yeah, it isn't preferred, because the healer can generally do something more awesome with the spell slot if they had the chance, but there is a cost-benefit analysis of saving the slot versus healing you need right now that does not worry about the poor action economy of healing while getting damaged.</p><p></p><p></p><p></p><p>What does it mean to get hit by a car? </p><p></p><p>If you get grazed by the side mirror of a car going 10 mph were you "hit by a car"?</p><p>If you get grazed by the side mirror of a car going 80 mph were you "hit by a car"?</p><p></p><p>Is there a difference in how likely you are to go to the hospital?</p><p></p><p>If you were standing behind a car that was put in neutral, and it rolled back and struck your shin were you "hit by a car?" </p><p>What if the car was going 25 mph? </p><p>How about 125 mph? </p><p></p><p>There is a difference in survival chances if you are hit and get flung over a car as opposed to being hit and being knocked under the wheels. </p><p></p><p>And we haven't even defined what we mean by a car yet. Could be talking about a tiny plastic efficiency vehicle like the SmartForTwo, which barely weighs over 2,000 lbs or we could be talking about an all steel 1965 Lincoln Continental which weighs over 5,000 lbs. Bet that makes a difference in the type of damage a person hit would suffer. </p><p></p><p></p><p>So, yes. You can't be poisoned by a knife that doesn't break the skin. You don't have to heal up from not being hit. But, a small scratch on your arm is enough to get poison in your system, and an ogre might have hit you on the outswing, and just left a really nasty bruise instead of shattering bone, like it would have if it had hit you in the "sweet spot" of the swing. </p><p></p><p>"Being hit" is both a binary state (you were either hit or not) and a very fluid and amorphous state (how badly were you hit) which is exactly what we can see in the game. There is a binary answer (did the attack meet or exceed your AC) and then a squishy, amorphous answer (how much damage did you take)</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7884298, member: 6801228"] So, when you called out that HP in DnD prevented the storytelling of "traditional RPGs" you didn't mean the edition which produced adventures that are the most iconic and have been remade in every edition of the game to date, but instead the edition after them... which also had HP and everything else you are pointing out. I'm sorry, but you can't defend "this is terrible, unlike the old days" by following it up with "not those old days, we've gotten better since then" My experience is different than yours in a few ways. First, "free healing" has not always been enough in our games. Hit Dice do not always see us through, and that is with a dedicated healer on top of that. Obviously our experiences differ, but we always make sure to have at least one person capable of healing so that we can make it through. Secondly, while it is generally more effective to kill the enemy than try to out-heal their damage, it isn't quite that simple an exercise. For example, healing the fighter enough that they can survive a round and kill two enemies might be better than only killing one and leaving that fighter to fall and make death saves. In addition to that, healing between combat can be very vital, especially if a short rest is not easy to get. Yeah, it isn't preferred, because the healer can generally do something more awesome with the spell slot if they had the chance, but there is a cost-benefit analysis of saving the slot versus healing you need right now that does not worry about the poor action economy of healing while getting damaged. What does it mean to get hit by a car? If you get grazed by the side mirror of a car going 10 mph were you "hit by a car"? If you get grazed by the side mirror of a car going 80 mph were you "hit by a car"? Is there a difference in how likely you are to go to the hospital? If you were standing behind a car that was put in neutral, and it rolled back and struck your shin were you "hit by a car?" What if the car was going 25 mph? How about 125 mph? There is a difference in survival chances if you are hit and get flung over a car as opposed to being hit and being knocked under the wheels. And we haven't even defined what we mean by a car yet. Could be talking about a tiny plastic efficiency vehicle like the SmartForTwo, which barely weighs over 2,000 lbs or we could be talking about an all steel 1965 Lincoln Continental which weighs over 5,000 lbs. Bet that makes a difference in the type of damage a person hit would suffer. So, yes. You can't be poisoned by a knife that doesn't break the skin. You don't have to heal up from not being hit. But, a small scratch on your arm is enough to get poison in your system, and an ogre might have hit you on the outswing, and just left a really nasty bruise instead of shattering bone, like it would have if it had hit you in the "sweet spot" of the swing. "Being hit" is both a binary state (you were either hit or not) and a very fluid and amorphous state (how badly were you hit) which is exactly what we can see in the game. There is a binary answer (did the attack meet or exceed your AC) and then a squishy, amorphous answer (how much damage did you take) [/QUOTE]
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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