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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7884320" data-attributes="member: 82106"><p>You know, I was watching one of many Chinese dramas that you can dig up online last night (my wife is Chinese, she likes them because the sound tracks are in Mandarin, lol). In this particular show a major character tells the main character "This guy is a level 8 killer, you can't beat him, you're only level 7!" and then the fight is on and the two of them fight this guy, one dies, the other one wins. The main observation is there's NOTHING like your "flesh is weak" going on here. People are hurled clean through stone walls, flung 40' into the air, have giant 500lb stone crocks smashed over their heads, etc. Sure, they suffer, in the end one character dies, but there's no sense WHATSOEVER of any of them being anything close to ordinary people in terms of sheer physical toughness.</p><p></p><p>Now, obviously this is simply one genre of fantasy, but it isn't exactly a corner case. A LOT of popular fantasy, including legendary and mythical stories and such, share this characteristic. So it is really quite common to want to emulate that. </p><p></p><p>I'd also note that the main character, at the end of the fight, can barely walk, his arm is 'broken', he's dragging one leg behind him. Yet the next day he's fit as a fiddle and out there running around. Heck, IIRC he even spent the night staying up with his GF! Again, this is part and parcel of a LOT of fantasy. Systems like 5e handle this quite well OOTB and IMHO this is what a pretty large segment of the market wants. They aren't looking to pretend to drag themselves around with a lot of wounds, or hole up somewhere for days at a time, they want to imagine being a hero who gets back up, dusts himself off, and rocks on with maybe a brief scene where he limps a bit.</p><p></p><p></p><p>'zactly <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>Mostly I am with you, though I would point out that a 15 hit point PC and 200 hit point PC can both share the same degree of drama, they are just at different levels. This is one thing 4e did EXTREMELY well, is establish that the basic mechanical process only varies mostly in degree between levels, but that the narrative it goes with is at a significantly different character. This is why the three tiers were introduced, to clarify that the narrative progresses from 'heroic' to 'paragon', and on to 'epic' (5e sadly fails here, though I was never that fond of the term 'paragon' myself...). Thus the 15 HP level 1 barbarian fights some orcs in a cave, and the 200 HP level 20 barbarian fights an ancient huge red dragon in its lair. The orcs swing swords, the dragon blasts the party with lethal fire. Both situations are dangerous and dramatic, they just evoke a different aesthetic.</p><p></p><p></p><p>I would sort of consider these conditions to be a bit 'mundane', but that is going to depend on the type of narrative you want/need. Also on what sort of levels you are playing at, as I pointed out above. The show I was watching the other day, apparently a broken/dislocated arm is a 'minor injury', as is a broken leg! Obviously this will offend some, but work well for others. The basic concept can be generalized though.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7884320, member: 82106"] You know, I was watching one of many Chinese dramas that you can dig up online last night (my wife is Chinese, she likes them because the sound tracks are in Mandarin, lol). In this particular show a major character tells the main character "This guy is a level 8 killer, you can't beat him, you're only level 7!" and then the fight is on and the two of them fight this guy, one dies, the other one wins. The main observation is there's NOTHING like your "flesh is weak" going on here. People are hurled clean through stone walls, flung 40' into the air, have giant 500lb stone crocks smashed over their heads, etc. Sure, they suffer, in the end one character dies, but there's no sense WHATSOEVER of any of them being anything close to ordinary people in terms of sheer physical toughness. Now, obviously this is simply one genre of fantasy, but it isn't exactly a corner case. A LOT of popular fantasy, including legendary and mythical stories and such, share this characteristic. So it is really quite common to want to emulate that. I'd also note that the main character, at the end of the fight, can barely walk, his arm is 'broken', he's dragging one leg behind him. Yet the next day he's fit as a fiddle and out there running around. Heck, IIRC he even spent the night staying up with his GF! Again, this is part and parcel of a LOT of fantasy. Systems like 5e handle this quite well OOTB and IMHO this is what a pretty large segment of the market wants. They aren't looking to pretend to drag themselves around with a lot of wounds, or hole up somewhere for days at a time, they want to imagine being a hero who gets back up, dusts himself off, and rocks on with maybe a brief scene where he limps a bit. 'zactly ;) Mostly I am with you, though I would point out that a 15 hit point PC and 200 hit point PC can both share the same degree of drama, they are just at different levels. This is one thing 4e did EXTREMELY well, is establish that the basic mechanical process only varies mostly in degree between levels, but that the narrative it goes with is at a significantly different character. This is why the three tiers were introduced, to clarify that the narrative progresses from 'heroic' to 'paragon', and on to 'epic' (5e sadly fails here, though I was never that fond of the term 'paragon' myself...). Thus the 15 HP level 1 barbarian fights some orcs in a cave, and the 200 HP level 20 barbarian fights an ancient huge red dragon in its lair. The orcs swing swords, the dragon blasts the party with lethal fire. Both situations are dangerous and dramatic, they just evoke a different aesthetic. I would sort of consider these conditions to be a bit 'mundane', but that is going to depend on the type of narrative you want/need. Also on what sort of levels you are playing at, as I pointed out above. The show I was watching the other day, apparently a broken/dislocated arm is a 'minor injury', as is a broken leg! Obviously this will offend some, but work well for others. The basic concept can be generalized though. [/QUOTE]
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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