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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Chaosmancer" data-source="post: 7884374" data-attributes="member: 6801228"><p>If everything except your own experience is irrelevant then you cannot make any claims whatsoever to change the minds of people. Because their experience is equally valid.</p><p></p><p>And, I believe it was you who said:</p><p></p><p></p><p>It was a response to that idea where I brought up the "traditional RPG" in the old modules that are the most famous, pointing out that narrative consistency has rarely been a strong point in DnD's past. And now your response is "those modules don't matter, I am only considering my own experience from 2E on and nothing else." </p><p></p><p>Well, I don't know what houserules you've been running for the last thirty years, so I cannot speak to your experiences. I do not know what adventures you ran, so I cannot use the risk vs reward scenarios involved to talk to you. I know nothing of your expeirence, and since you will accept no evidence beyond your own expeirence, there seems to be nothing more to say to you at all.</p><p></p><p></p><p></p><p></p><p>You also can't reconcile the fact that a person who has lost 149 hp and still has 1 hp left, has suffered no detriments to their fighting ability whatsoever. </p><p></p><p>But, while the narrative might not be reflected in the mechanics, it is a far easier game to play if you don't have incremental penalties at every 10% of health lost to keep track of. </p><p></p><p>But, it still seems to be working well enough that people can play, enjoy, and make stories out of the game.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7884374, member: 6801228"] If everything except your own experience is irrelevant then you cannot make any claims whatsoever to change the minds of people. Because their experience is equally valid. And, I believe it was you who said: It was a response to that idea where I brought up the "traditional RPG" in the old modules that are the most famous, pointing out that narrative consistency has rarely been a strong point in DnD's past. And now your response is "those modules don't matter, I am only considering my own experience from 2E on and nothing else." Well, I don't know what houserules you've been running for the last thirty years, so I cannot speak to your experiences. I do not know what adventures you ran, so I cannot use the risk vs reward scenarios involved to talk to you. I know nothing of your expeirence, and since you will accept no evidence beyond your own expeirence, there seems to be nothing more to say to you at all. You also can't reconcile the fact that a person who has lost 149 hp and still has 1 hp left, has suffered no detriments to their fighting ability whatsoever. But, while the narrative might not be reflected in the mechanics, it is a far easier game to play if you don't have incremental penalties at every 10% of health lost to keep track of. But, it still seems to be working well enough that people can play, enjoy, and make stories out of the game. [/QUOTE]
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Community
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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