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General Tabletop Discussion
*Dungeons & Dragons
Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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<blockquote data-quote="Arilyn" data-source="post: 7884589" data-attributes="member: 6816042"><p>If there's going to be more realistic, slower healing, then I think there needs to be more realistic story details, like far fewer combats. As long as the bedrock of D&D is numerous combat encounters in a day, then the game is going to continue to have fast healing as simply a practical choice for the majority of players. Goes with armour that doesn't actually reduce damage, feeling no pain and gaining huge amounts of hp as you gain levels. These changes would veer too far from mainstream D&D, however. </p><p></p><p>D&D feels a lot like video game play because video games emulated D&D tropes. Even in the old days, D&D wasn't exactly gritty. Dying a lot just made you pull another character out of the binder. New players aren't looking for a new style of play, exactly. More like wanting the old style to work more smoothly. The various editions of D&D are just that, smoothing over the kludgy bits, shedding the tedious bits and helping ensure characters can actually survive past the first few rooms of the dungeon.</p><p></p><p>The actual bones of the game, slaying monsters, gaining treasure and power are still there. But as many posters have said, changing healing is easy.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7884589, member: 6816042"] If there's going to be more realistic, slower healing, then I think there needs to be more realistic story details, like far fewer combats. As long as the bedrock of D&D is numerous combat encounters in a day, then the game is going to continue to have fast healing as simply a practical choice for the majority of players. Goes with armour that doesn't actually reduce damage, feeling no pain and gaining huge amounts of hp as you gain levels. These changes would veer too far from mainstream D&D, however. D&D feels a lot like video game play because video games emulated D&D tropes. Even in the old days, D&D wasn't exactly gritty. Dying a lot just made you pull another character out of the binder. New players aren't looking for a new style of play, exactly. More like wanting the old style to work more smoothly. The various editions of D&D are just that, smoothing over the kludgy bits, shedding the tedious bits and helping ensure characters can actually survive past the first few rooms of the dungeon. The actual bones of the game, slaying monsters, gaining treasure and power are still there. But as many posters have said, changing healing is easy. [/QUOTE]
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Those who come from earlier editions, why are you okay with 5E healing (or are you)?
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