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[Those who like 4ed] What has been lost?
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<blockquote data-quote="Barastrondo" data-source="post: 4999400" data-attributes="member: 3820"><p>This isn't really specific to 4e (as it started in 3e), but gold as stuff that can be spent for pure roleplaying enjoyment without incurring any significant disadvantage. I miss the days of saving up for forts, sailing ships and spyglasses. That got a lot scarcer when gold became a way to upgrade your stats with magic items. With the emphasis on teamwork in 4e (something I generally like quite a bit), if gold is something you use to upgrade your loot, you're hurting the party if you don't upgrade. </p><p></p><p>There's the alternate award system added in, which is nice. But the way treasure awards scale so dramatically with level kind of undercuts the idea that the luxury good you bought at 8th level is still worth something at 18th. It somewhat undercuts the player who likes spending gold on the trappings of success.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4999400, member: 3820"] This isn't really specific to 4e (as it started in 3e), but gold as stuff that can be spent for pure roleplaying enjoyment without incurring any significant disadvantage. I miss the days of saving up for forts, sailing ships and spyglasses. That got a lot scarcer when gold became a way to upgrade your stats with magic items. With the emphasis on teamwork in 4e (something I generally like quite a bit), if gold is something you use to upgrade your loot, you're hurting the party if you don't upgrade. There's the alternate award system added in, which is nice. But the way treasure awards scale so dramatically with level kind of undercuts the idea that the luxury good you bought at 8th level is still worth something at 18th. It somewhat undercuts the player who likes spending gold on the trappings of success. [/QUOTE]
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[Those who like 4ed] What has been lost?
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