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[Those who like 4ed] What has been lost?
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<blockquote data-quote="Mercurius" data-source="post: 4999691" data-attributes="member: 59082"><p>This might be my number one complaint with 4ed. I've thought about adding a house rule that allows relatively instantaneous ritual casting if the caster studied it during a previous extended rest. Thus rituals would effectively be like Vancian spells; this rule would kill two birds with one stone, the other being the lack of the idiosyncratic Vancian system which, while being a pain in the ass overall, is still missed for nostalgia's sake.</p><p></p><p></p><p></p><p>Out of curiosity, how old are you? The reason I ask is that I'm wondering if this lost mystery corresponds with the maturation process, that the mystery you speak of existed more in your youth and dwindled as you "grew up." I have observed that a lot of what long-time gamers feel they have lost in the Good Olde Days and try to rekindle in some way or another (the "Old School Renaissance," perhaps) or by trying to find a different, more "adult" approach to gaming (iow, not D&D) primarily has to do with a change in them, not in the games they play. Such a thing as mystery shouldn't rely upon the game one plays, but how one plays it (and who one plays with, primarily the GM).</p><p></p><p>Certainly the game one plays (or the rule set or edition of the game, ahem) does impact the "soft" elements of one's experience such as story, characterization, etc. But it shouldn't dictate it. In other words, the Mystery should leak through into whatever game you are playing <em>if </em>you and your fellow gamers make room for it. This is not to say that you are playing "wrongly" but that maybe an internal shift in your approach might bring this about rather than a change in venue, so to speak.</p><p></p><p>If nothing else I am saying: Don't be satisfied with playing without the Mystery! Just find a way to recapture, to be open to it. The "internal shift" might just be a slight thing, but have huge ramifications. For me it had to do with accepting--and embracing--the fact that I (in my mid-30s) am a perennial Big Kid and will always love RPGs and fantasy in general; when I accepted this it opened it up for me into something more magical, more mysterious, even than when I was young. </p><p></p><p>But I'm jacking my own thread, here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mercurius, post: 4999691, member: 59082"] This might be my number one complaint with 4ed. I've thought about adding a house rule that allows relatively instantaneous ritual casting if the caster studied it during a previous extended rest. Thus rituals would effectively be like Vancian spells; this rule would kill two birds with one stone, the other being the lack of the idiosyncratic Vancian system which, while being a pain in the ass overall, is still missed for nostalgia's sake. Out of curiosity, how old are you? The reason I ask is that I'm wondering if this lost mystery corresponds with the maturation process, that the mystery you speak of existed more in your youth and dwindled as you "grew up." I have observed that a lot of what long-time gamers feel they have lost in the Good Olde Days and try to rekindle in some way or another (the "Old School Renaissance," perhaps) or by trying to find a different, more "adult" approach to gaming (iow, not D&D) primarily has to do with a change in them, not in the games they play. Such a thing as mystery shouldn't rely upon the game one plays, but how one plays it (and who one plays with, primarily the GM). Certainly the game one plays (or the rule set or edition of the game, ahem) does impact the "soft" elements of one's experience such as story, characterization, etc. But it shouldn't dictate it. In other words, the Mystery should leak through into whatever game you are playing [I]if [/I]you and your fellow gamers make room for it. This is not to say that you are playing "wrongly" but that maybe an internal shift in your approach might bring this about rather than a change in venue, so to speak. If nothing else I am saying: Don't be satisfied with playing without the Mystery! Just find a way to recapture, to be open to it. The "internal shift" might just be a slight thing, but have huge ramifications. For me it had to do with accepting--and embracing--the fact that I (in my mid-30s) am a perennial Big Kid and will always love RPGs and fantasy in general; when I accepted this it opened it up for me into something more magical, more mysterious, even than when I was young. But I'm jacking my own thread, here ;) [/QUOTE]
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