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[Those who like 4ed] What has been lost?
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<blockquote data-quote="Dausuul" data-source="post: 4999729" data-attributes="member: 58197"><p>For me, 4E has done a lot to revive <strong>the Mystery</strong>. To my mind 3E was the real Mystery-killing edition - what with the standardization of rules for PCs and monsters, and the crushing weight of all-encompassing mechanics.</p><p></p><p>4E has not solved everything. The game still tends to push people into "in-the-box" thinking, relying on character powers instead of player ingenuity; and the game still feels cramped and limited next to the sweeping visions (and admittedly shoddy executions) of TSR-era D&D. But it's better than 3E was and I have hopes that it will get better still.</p><p></p><p>The one place in 4E where <strong>the Mystery</strong> is really dead for me is magic items. 4E magic items are crap and the game economy is beyond ludicrous. More and more I'm looking to the DMG2 option of scrapping them entirely.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4999729, member: 58197"] For me, 4E has done a lot to revive [B]the Mystery[/B]. To my mind 3E was the real Mystery-killing edition - what with the standardization of rules for PCs and monsters, and the crushing weight of all-encompassing mechanics. 4E has not solved everything. The game still tends to push people into "in-the-box" thinking, relying on character powers instead of player ingenuity; and the game still feels cramped and limited next to the sweeping visions (and admittedly shoddy executions) of TSR-era D&D. But it's better than 3E was and I have hopes that it will get better still. The one place in 4E where [B]the Mystery[/B] is really dead for me is magic items. 4E magic items are crap and the game economy is beyond ludicrous. More and more I'm looking to the DMG2 option of scrapping them entirely. [/QUOTE]
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[Those who like 4ed] What has been lost?
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