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[Those who like 4ed] What has been lost?
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<blockquote data-quote="Nifft" data-source="post: 5005816" data-attributes="member: 6562"><p>In my experience, what sucked the wonder out of 3e items was how many were <strong>required</strong>. You must have an Intelligence-booster to play an Intelligence-class. Everyone needs a save-booster item. Etc.</p><p></p><p>4e gave back some overall flexibility by reducing the Big Six to the Big Three, but I'd rather see zero "Big" (i.e. required) magic items.</p><p></p><p>IMHO what killed the Decanter of Endless Water is that it either did little, or it did <u>far</u> too much -- like drowning everything in a dungeon with poor drainage. Basically, anything that could defeat a whole adventure "with a little creativity" (aka "by arguing with a weak DM") had to go. That took out a lot of fun little spells & items, but it made the game stable enough that you could throw many more <u>different</u> fun little items into it -- things that can give you an advantage for a scene, but not win a whole adventure by themselves.</p><p></p><p>Also, I think your Artifact observation (elided) is spot-on. 4e finally has the artifacts that I've always wanted.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5005816, member: 6562"] In my experience, what sucked the wonder out of 3e items was how many were [b]required[/b]. You must have an Intelligence-booster to play an Intelligence-class. Everyone needs a save-booster item. Etc. 4e gave back some overall flexibility by reducing the Big Six to the Big Three, but I'd rather see zero "Big" (i.e. required) magic items. IMHO what killed the Decanter of Endless Water is that it either did little, or it did [u]far[/u] too much -- like drowning everything in a dungeon with poor drainage. Basically, anything that could defeat a whole adventure "with a little creativity" (aka "by arguing with a weak DM") had to go. That took out a lot of fun little spells & items, but it made the game stable enough that you could throw many more [u]different[/u] fun little items into it -- things that can give you an advantage for a scene, but not win a whole adventure by themselves. Also, I think your Artifact observation (elided) is spot-on. 4e finally has the artifacts that I've always wanted. Cheers, -- N [/QUOTE]
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