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[Those who like 4ed] What has been lost?
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<blockquote data-quote="Lanefan" data-source="post: 5007236" data-attributes="member: 29398"><p>You were playing a different version of 1e than I, then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Our 1e combats vary greatly in length, from a low of about 15 minutes (rare; small party vs. pushover opponents) to a high of about a session and a half (rare; big party vs. lots of opponents including casters) with the average being maybe half an hour for a simple one and an hour or so for something complex.</p><p></p><p>In any edition, it's really up to the DM to put the story between the combats, and perhaps - if the party insist on constantly just rushing from combat to combat - to slow them down so the story has a chance to happen. It's also a matter of setting expectations. If your players go in expecting to level up every month or so (which, unfortunately, is what the post-2e game seems to imply), you're heading for a problem if you want much story unless your weekly sessions are 12 hours long. But if you can set the expectation going in that level-up is going to be somewhat less frequent, you're set - and if things then do clip along nicely, you're ahead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5007236, member: 29398"] You were playing a different version of 1e than I, then. :) Our 1e combats vary greatly in length, from a low of about 15 minutes (rare; small party vs. pushover opponents) to a high of about a session and a half (rare; big party vs. lots of opponents including casters) with the average being maybe half an hour for a simple one and an hour or so for something complex. In any edition, it's really up to the DM to put the story between the combats, and perhaps - if the party insist on constantly just rushing from combat to combat - to slow them down so the story has a chance to happen. It's also a matter of setting expectations. If your players go in expecting to level up every month or so (which, unfortunately, is what the post-2e game seems to imply), you're heading for a problem if you want much story unless your weekly sessions are 12 hours long. But if you can set the expectation going in that level-up is going to be somewhat less frequent, you're set - and if things then do clip along nicely, you're ahead. :) Lanefan [/QUOTE]
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